Note - If you do not fill in every section below, your post won’t be answered - you must provide the steps you have followed so far and the actions you’ve already taken. Make sure to remove this notice from your post too.
OS Name/Version: Ubuntu 20.04.4
Product Name/Version: Currently running version 20220606.2
Problem Description:
We did a full system reboot and now the servers seem to be stuck and not booting up fully.
This is what happens in the console
14:27:41
false,
Console14:27:41
"ShouldLimitFPS": false,
"MotionBlur"14:27:41
true,
Console14:27:41
"MotionBlur": true,
"DepthOfField"14:27:41
true,
Console14:27:41
"DepthOfField": true,
"HighQualityVegetation"14:27:41
true,
Console14:27:41
"HighQualityVegetation": true,
"HighQualityAtmosphere"14:27:41
true,
Console14:27:41
"HighQualityAtmosphere": true,
"BloodEffectsEnabled"14:27:41
true
Console14:27:41
"BloodEffectsEnabled": true
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Actual System Memory14:27:41
62335 Recommended: 8500
Console14:27:41
Actual System Memory: 62335 Recommended: 8500
Actual Graphics Memory14:27:41
128 Recommended: 4500
Console14:27:41
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low14:27:41
true
Console14:27:41
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Bootstrapping World14:27:41
Default World
Console14:27:41
Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
"Rcon"14:28:29
{
Console14:28:29
"Rcon": {
"Enabled"14:28:29
false,
Console14:28:29
"Enabled": false,
"Port"14:28:29
25575,
Console14:28:29
"Port": 25575,
"Password"14:28:29
"",
Console14:28:29
"Password": "",
"TimeoutSeconds"14:28:29
300,
Console14:28:29
"TimeoutSeconds": 300,
"MaxPasswordTries"14:28:29
99,
Console14:28:29
"MaxPasswordTries": 99,
"BanMinutes"14:28:29
0,
Console14:28:29
"BanMinutes": 0,
"SendAuthImmediately"14:28:29
true,
Console14:28:29
"SendAuthImmediately": true,
"MaxConnectionsPerIp"14:28:29
20,
Console14:28:29
"MaxConnectionsPerIp": 20,
"MaxConnections"14:28:29
20
Console14:28:29
"MaxConnections": 20
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyServerSettings()
ProjectM.SettingsManager:get_ServerHostSettings()
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
005d:fixme:ntdll:EtwEventRegister ({f72b578f-cae9-556a-01dc-b94f14b3cbd9}, 0x13f001100, 0x13f05b018, 0x13f05b038) stub.
005d:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504be, 13) stub
005d:fixme:ntdll:EtwEventRegister ({66f0a0b9-f747-5080-bdb9-4974c990ecd2}, 0x13f001100, 0x13f05b050, 0x13f05b070) stub.
005d:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504dc, 19) stub
005d:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
14:28:30
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Server App ID14:28:30
1604030
Console14:28:30
SteamPlatformSystem - Server App ID: 1604030
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Steam GameServer Initialized!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
005f:fixme:file:CancelSynchronousIo (0000000000000074)14:28:30
stub
Console14:28:30
005f:fixme:file:CancelSynchronousIo (0000000000000074): stub
X connection to :106 broken (explicit kill or server shutdown).
X connection to :106 broken (explicit kill or server shutdown).
005f:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
14:28:31
0095:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
0097:fixme:process:CreateProcessInternalW Unsupported attribute 0x20002.
14:28:32
[Subsystems] Discovering subsystems at path Z:/home/amp/.ampdata/instances/VRising01/v-rising/1829350/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice14:28:32
Null
Console14:28:32
Forcing GfxDevice: Null
GfxDevice14:28:32
creating device client; threaded=0
Console14:28:32
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version14:28:32
NULL 1.0 [1.0]
Console14:28:32
Version: NULL 1.0 [1.0]
Renderer14:28:32
Null Device
Console14:28:32
Renderer: Null Device
Vendor14:28:32
Unity Technologies
Console14:28:32
Vendor: Unity Technologies
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
00be:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000067FEFD80
FMOD initialized on nosound output
Microsoft Media Foundation video decoding to texture disabled14:28:33
graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Console14:28:33
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
WARNING14:28:34
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime14:28:34
1.571400 ms
Console14:28:34
UnloadTime: 1.571400 ms
"ShouldLimitFPS"14:28:35
false,
Console14:28:35
"ShouldLimitFPS": false,
"MotionBlur"14:28:35
true,
Console14:28:35
"MotionBlur": true,
"DepthOfField"14:28:35
true,
Console14:28:35
"DepthOfField": true,
"HighQualityVegetation"14:28:35
true,
Console14:28:35
"HighQualityVegetation": true,
"HighQualityAtmosphere"14:28:35
true,
Console14:28:35
"HighQualityAtmosphere": true,
"BloodEffectsEnabled"14:28:35
true
Console14:28:35
"BloodEffectsEnabled": true
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Actual System Memory14:28:35
62335 Recommended: 8500
Console14:28:35
Actual System Memory: 62335 Recommended: 8500
Actual Graphics Memory14:28:35
128 Recommended: 4500
Console14:28:35
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low14:28:35
true
Console14:28:35
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Bootstrapping World14:28:35
Default World
Console14:28:35
Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
"MaxPasswordTries"14:29:21
99,
Console14:29:21
"MaxPasswordTries": 99,
"BanMinutes"14:29:21
0,
Console14:29:21
"BanMinutes": 0,
"SendAuthImmediately"14:29:21
true,
Console14:29:21
"SendAuthImmediately": true,
"MaxConnectionsPerIp"14:29:21
20,
Console14:29:21
"MaxConnectionsPerIp": 20,
"MaxConnections"14:29:21
20
Console14:29:21
"MaxConnections": 20
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyServerSettings()
ProjectM.SettingsManager:get_ServerHostSettings()
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
0097:fixme:ntdll:EtwEventRegister ({f72b578f-cae9-556a-01dc-b94f14b3cbd9}, 0x13f001100, 0x13f05b018, 0x13f05b038) stub.
0097:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504be, 13) stub
0097:fixme:ntdll:EtwEventRegister ({66f0a0b9-f747-5080-bdb9-4974c990ecd2}, 0x13f001100, 0x13f05b050, 0x13f05b070) stub.
0097:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504dc, 19) stub
0097:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
00c8:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
00c8:fixme:wbemprox:client_security_SetBlanket 00007F429413D6E0, 00007F4204B985D0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00c8:fixme:wbemprox:client_security_Release 00007F429413D6E0
0025:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
wine14:29:21
Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
Console14:29:21
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
00c8:fixme:wbemprox:enum_class_object_Next timeout not supported
00c2:fixme:iphlpapi:NotifyAddrChange (Handle 0x7f41f8c20410, overlapped 0x7f41f8c20418)14:29:21
stub
Console14:29:21
00c2:fixme:iphlpapi:NotifyAddrChange (Handle 0x7f41f8c20410, overlapped 0x7f41f8c20418): stub
0025:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Server App ID14:29:21
1604030
Console14:29:21
SteamPlatformSystem - Server App ID: 1604030
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Steam GameServer Initialized!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
0099:fixme:file:CancelSynchronousIo (0000000000000074)14:29:22
stub
Console14:29:22
0099:fixme:file:CancelSynchronousIo (0000000000000074): stub
X connection to :106 broken (explicit kill or server shutdown).
X connection to :106 broken (explicit kill or server shutdown).
0099:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
00ce:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
14:29:23
00d0:fixme:process:CreateProcessInternalW Unsupported attribute 0x20002.
Initialize engine version14:29:24
2020.3.31f1 (6b54b7616050)
Console14:29:24
Initialize engine version: 2020.3.31f1 (6b54b7616050)
[Subsystems] Discovering subsystems at path Z:/home/amp/.ampdata/instances/VRising01/v-rising/1829350/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice14:29:24
Null
Console14:29:24
Forcing GfxDevice: Null
GfxDevice14:29:24
creating device client; threaded=0
Console14:29:24
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version14:29:24
NULL 1.0 [1.0]
Console14:29:24
Version: NULL 1.0 [1.0]
Renderer14:29:24
Null Device
Console14:29:24
Renderer: Null Device
Vendor14:29:24
Unity Technologies
Console14:29:24
Vendor: Unity Technologies
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
00f7:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000067FEFD80
FMOD initialized on nosound output
Microsoft Media Foundation video decoding to texture disabled14:29:25
graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Console14:29:25
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
WARNING14:29:25
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime14:29:25
3.919900 ms
Console14:29:25
UnloadTime: 3.919900 ms
"ShouldLimitFPS"14:29:27
false,
Console14:29:27
"ShouldLimitFPS": false,
"MotionBlur"14:29:27
true,
Console14:29:27
"MotionBlur": true,
"DepthOfField"14:29:27
true,
Console14:29:27
"DepthOfField": true,
"HighQualityVegetation"14:29:27
true,
Console14:29:27
"HighQualityVegetation": true,
"HighQualityAtmosphere"14:29:27
true,
Console14:29:27
"HighQualityAtmosphere": true,
"BloodEffectsEnabled"14:29:27
true
Console14:29:27
"BloodEffectsEnabled": true
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Actual System Memory14:29:27
62335 Recommended: 8500
Console14:29:27
Actual System Memory: 62335 Recommended: 8500
Actual Graphics Memory14:29:27
128 Recommended: 4500
Console14:29:27
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low14:29:27
true
Console14:29:27
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Bootstrapping World14:29:27
Default World
Console14:29:27
Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Steps to reproduce:
Actually i do not know as we only rebooted the system
Actions taken to resolve so far:
Tried to update the ADS and instances
A new server install does the same thing and can´t be connected to