V-Rising servers stopped working

Note - If you do not fill in every section below, your post won’t be answered - you must provide the steps you have followed so far and the actions you’ve already taken. Make sure to remove this notice from your post too.

OS Name/Version: Ubuntu 20.04.4

Product Name/Version: Currently running version 20220606.2

Problem Description:
We did a full system reboot and now the servers seem to be stuck and not booting up fully.

This is what happens in the console

14:27:41
false,
Console14:27:41
"ShouldLimitFPS": false,
"MotionBlur"14:27:41
true,
Console14:27:41
"MotionBlur": true,
"DepthOfField"14:27:41
true,
Console14:27:41
"DepthOfField": true,
"HighQualityVegetation"14:27:41
true,
Console14:27:41
"HighQualityVegetation": true,
"HighQualityAtmosphere"14:27:41
true,
Console14:27:41
"HighQualityAtmosphere": true,
"BloodEffectsEnabled"14:27:41
true
Console14:27:41
"BloodEffectsEnabled": true
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Actual System Memory14:27:41
62335 Recommended: 8500
Console14:27:41
Actual System Memory: 62335 Recommended: 8500
Actual Graphics Memory14:27:41
128 Recommended: 4500
Console14:27:41
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low14:27:41
true
Console14:27:41
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Bootstrapping World14:27:41
Default World
Console14:27:41
Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
"Rcon"14:28:29
{
Console14:28:29
"Rcon": {
"Enabled"14:28:29
false,
Console14:28:29
"Enabled": false,
"Port"14:28:29
25575,
Console14:28:29
"Port": 25575,
"Password"14:28:29
"",
Console14:28:29
"Password": "",
"TimeoutSeconds"14:28:29
300,
Console14:28:29
"TimeoutSeconds": 300,
"MaxPasswordTries"14:28:29
99,
Console14:28:29
"MaxPasswordTries": 99,
"BanMinutes"14:28:29
0,
Console14:28:29
"BanMinutes": 0,
"SendAuthImmediately"14:28:29
true,
Console14:28:29
"SendAuthImmediately": true,
"MaxConnectionsPerIp"14:28:29
20,
Console14:28:29
"MaxConnectionsPerIp": 20,
"MaxConnections"14:28:29
20
Console14:28:29
"MaxConnections": 20
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyServerSettings()
ProjectM.SettingsManager:get_ServerHostSettings()
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
005d:fixme:ntdll:EtwEventRegister ({f72b578f-cae9-556a-01dc-b94f14b3cbd9}, 0x13f001100, 0x13f05b018, 0x13f05b038) stub.
005d:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504be, 13) stub
005d:fixme:ntdll:EtwEventRegister ({66f0a0b9-f747-5080-bdb9-4974c990ecd2}, 0x13f001100, 0x13f05b050, 0x13f05b070) stub.
005d:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504dc, 19) stub
005d:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
14:28:30
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Server App ID14:28:30
1604030
Console14:28:30
SteamPlatformSystem - Server App ID: 1604030
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Steam GameServer Initialized!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
005f:fixme:file:CancelSynchronousIo (0000000000000074)14:28:30
stub
Console14:28:30
005f:fixme:file:CancelSynchronousIo (0000000000000074): stub
X connection to :106 broken (explicit kill or server shutdown).
X connection to :106 broken (explicit kill or server shutdown).
005f:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
14:28:31
0095:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
0097:fixme:process:CreateProcessInternalW Unsupported attribute 0x20002.
14:28:32
[Subsystems] Discovering subsystems at path Z:/home/amp/.ampdata/instances/VRising01/v-rising/1829350/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice14:28:32
Null
Console14:28:32
Forcing GfxDevice: Null
GfxDevice14:28:32
creating device client; threaded=0
Console14:28:32
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version14:28:32
NULL 1.0 [1.0]
Console14:28:32
Version: NULL 1.0 [1.0]
Renderer14:28:32
Null Device
Console14:28:32
Renderer: Null Device
Vendor14:28:32
Unity Technologies
Console14:28:32
Vendor: Unity Technologies
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:28:32
No such file or directory
Console14:28:32
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
00be:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000067FEFD80
FMOD initialized on nosound output
Microsoft Media Foundation video decoding to texture disabled14:28:33
graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Console14:28:33
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
WARNING14:28:34
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime14:28:34
1.571400 ms
Console14:28:34
UnloadTime: 1.571400 ms
"ShouldLimitFPS"14:28:35
false,
Console14:28:35
"ShouldLimitFPS": false,
"MotionBlur"14:28:35
true,
Console14:28:35
"MotionBlur": true,
"DepthOfField"14:28:35
true,
Console14:28:35
"DepthOfField": true,
"HighQualityVegetation"14:28:35
true,
Console14:28:35
"HighQualityVegetation": true,
"HighQualityAtmosphere"14:28:35
true,
Console14:28:35
"HighQualityAtmosphere": true,
"BloodEffectsEnabled"14:28:35
true
Console14:28:35
"BloodEffectsEnabled": true
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Actual System Memory14:28:35
62335 Recommended: 8500
Console14:28:35
Actual System Memory: 62335 Recommended: 8500
Actual Graphics Memory14:28:35
128 Recommended: 4500
Console14:28:35
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low14:28:35
true
Console14:28:35
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Bootstrapping World14:28:35
Default World
Console14:28:35
Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
"MaxPasswordTries"14:29:21
99,
Console14:29:21
"MaxPasswordTries": 99,
"BanMinutes"14:29:21
0,
Console14:29:21
"BanMinutes": 0,
"SendAuthImmediately"14:29:21
true,
Console14:29:21
"SendAuthImmediately": true,
"MaxConnectionsPerIp"14:29:21
20,
Console14:29:21
"MaxConnectionsPerIp": 20,
"MaxConnections"14:29:21
20
Console14:29:21
"MaxConnections": 20
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyServerSettings()
ProjectM.SettingsManager:get_ServerHostSettings()
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
0097:fixme:ntdll:EtwEventRegister ({f72b578f-cae9-556a-01dc-b94f14b3cbd9}, 0x13f001100, 0x13f05b018, 0x13f05b038) stub.
0097:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504be, 13) stub
0097:fixme:ntdll:EtwEventRegister ({66f0a0b9-f747-5080-bdb9-4974c990ecd2}, 0x13f001100, 0x13f05b050, 0x13f05b070) stub.
0097:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x13f0504dc, 19) stub
0097:err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
00c8:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
00c8:fixme:wbemprox:client_security_SetBlanket 00007F429413D6E0, 00007F4204B985D0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00c8:fixme:wbemprox:client_security_Release 00007F429413D6E0
0025:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
wine14:29:21
Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
Console14:29:21
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available.
00c8:fixme:wbemprox:enum_class_object_Next timeout not supported
00c2:fixme:iphlpapi:NotifyAddrChange (Handle 0x7f41f8c20410, overlapped 0x7f41f8c20418)14:29:21
stub
Console14:29:21
00c2:fixme:iphlpapi:NotifyAddrChange (Handle 0x7f41f8c20410, overlapped 0x7f41f8c20418): stub
0025:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Server App ID14:29:21
1604030
Console14:29:21
SteamPlatformSystem - Server App ID: 1604030
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
SteamPlatformSystem - Steam GameServer Initialized!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:TryInitServer()
ProjectM.Auth.SteamPlatformSystem:OnCreate()
Unity.Entities.ComponentSystemBase:CreateInstance(World, SystemState*)
Unity.Entities.World:AddSystem_OnCreate_Internal(ComponentSystemBase)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)
ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldType, Type[], Type, Type, Type, CustomWorld)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
0099:fixme:file:CancelSynchronousIo (0000000000000074)14:29:22
stub
Console14:29:22
0099:fixme:file:CancelSynchronousIo (0000000000000074): stub
X connection to :106 broken (explicit kill or server shutdown).
X connection to :106 broken (explicit kill or server shutdown).
0099:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
00ce:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000022FA70
14:29:23
00d0:fixme:process:CreateProcessInternalW Unsupported attribute 0x20002.
Initialize engine version14:29:24
2020.3.31f1 (6b54b7616050)
Console14:29:24
Initialize engine version: 2020.3.31f1 (6b54b7616050)
[Subsystems] Discovering subsystems at path Z:/home/amp/.ampdata/instances/VRising01/v-rising/1829350/VRisingServer_Data/UnitySubsystems
Forcing GfxDevice14:29:24
Null
Console14:29:24
Forcing GfxDevice: Null
GfxDevice14:29:24
creating device client; threaded=0
Console14:29:24
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version14:29:24
NULL 1.0 [1.0]
Console14:29:24
Version: NULL 1.0 [1.0]
Renderer14:29:24
Null Device
Console14:29:24
Renderer: Null Device
Vendor14:29:24
Unity Technologies
Console14:29:24
Vendor: Unity Technologies
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error14:29:24
No such file or directory
Console14:29:24
ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
00f7:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000067FEFD80
FMOD initialized on nosound output
Microsoft Media Foundation video decoding to texture disabled14:29:25
graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Console14:29:25
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
WARNING14:29:25
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Effect' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Shader_MasterLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/EffectLit' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Unsupported: 'Shader Graphs/Liquid' - All subshaders removed
Shader Did you use #pragma only_renderers and omit this platform?
Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime14:29:25
3.919900 ms
Console14:29:25
UnloadTime: 3.919900 ms
"ShouldLimitFPS"14:29:27
false,
Console14:29:27
"ShouldLimitFPS": false,
"MotionBlur"14:29:27
true,
Console14:29:27
"MotionBlur": true,
"DepthOfField"14:29:27
true,
Console14:29:27
"DepthOfField": true,
"HighQualityVegetation"14:29:27
true,
Console14:29:27
"HighQualityVegetation": true,
"HighQualityAtmosphere"14:29:27
true,
Console14:29:27
"HighQualityAtmosphere": true,
"BloodEffectsEnabled"14:29:27
true
Console14:29:27
"BloodEffectsEnabled": true
}
}
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.SettingsManager:VerifyClientSettings()
ProjectM.SettingsManager:get_ClientSettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Actual System Memory14:29:27
62335 Recommended: 8500
Console14:29:27
Actual System Memory: 62335 Recommended: 8500
Actual Graphics Memory14:29:27
128 Recommended: 4500
Console14:29:27
Actual Graphics Memory: 128 Recommended: 4500
Set Graphics Preset To Low14:29:27
true
Console14:29:27
Set Graphics Preset To Low: true
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:EvaluateMemoryAndSetMemorySettings()
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()
Bootstrapping World14:29:27
Default World
Console14:29:27
Bootstrapping World: Default World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Bootstrap:Unity.Entities.ICustomBootstrap.Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
Unity.Entities.AutomaticWorldBootstrap:Initialize()

Steps to reproduce:

Actually i do not know as we only rebooted the system

Actions taken to resolve so far:
Tried to update the ADS and instances
A new server install does the same thing and can´t be connected to

It seems that there are some problems with the V Rising vine servers. Mine are acting up in a different way (wont restart, stop or even be killed. Had to restart the whole AMP service for the server to act accordingly, also the ClanSize value wont be changed even though i have manually edited the server settings AND the preset i’m using).

Well I can start and stop them just fine but they will never actually be “online”

It seems like the server started up normally from what I can tell. Make sure you’re on the latest AMP version as there were some port issues on the last version.

You aren’t on the latest AMP version for sure. You need to update and create a new instance to get the new features.

As for ClanSize, you place it in the VRisingServer_Data/StreamingAssets/GameSettingsPresets folder under the preset you want and choose that Game Mode in AMP to match. Custom Game Mode uses the settings under save-data/Settings/ServerGameSettings.json

Hmmm it should work in 2.3.3.4 right? Cause i just made a brand new one and it does not work.

Yes, indeed. You can make sure the ports under Edit Ports matches what’s in save-data/Settings/ServerHostSettings.json to be sure. But otherwise the server seems to have started fine. I’d check your port forwarding and ensure your IP hasn’t changed.

The Ip have not changed and its a cloud machine so its only the ufw that is on and it seems the ports are opened by amp as it works for my Valheim servers

Just to be sure, when the server is running what do you see when running ampinstmgr ports instancename as the amp user?

[Info] LISTENING 8083 TCP (Core.Webserver.Port)
[Info] LISTENING 2226 TCP (FileManagerPlugin.SFTP.SFTPPortNumber)
[Info] CLOSED 15004 UDP (GenericModule.App.Ports.$ApplicationPort1)
[Info] CLOSED 15005 UDP (GenericModule.App.Ports.$ApplicationPort2)
[Info] CLOSED 25576 TCP (GenericModule.App.Ports.$RemoteAdminPort)

I assume the ports are closed xD

Also got this error
[16:25:50] [Core Error] : Invalid setting node: GenericModule.App.Ports.

I am on AMP 2.3.3.4
OS: Debian Linux 10

Im going to open a own ticket so the OP here don’t get spammed: