Product Name/Version: AMP Release “Triton” v2.3.3.4, built 06/06/2022 18:55
Problem Description:
The V Rising server instance is working flawless but when trying to restart or shutdown the server the problems start. For starters, the server does not shut down even though AMP are reporting it as shut down. Application State: Stopped
After the application is “stopped” (not really) then the console output is flooded with this message over and over:
Was this instance created using the latest version? It doesn’t work if it was updated form an older version ADS must be 2.3.3.4 in order to create the latest. Also is it in Docker or native?
Then it could be a variety of issues. Outdated WINE or other dependencies. I’ve been highly recommending making a docker instance for WINE game servers as they can be touchy without exactly what you need and there’s negligible overhead
I did all the reading so you don’t have to. Haha just setup a new instance with the Container option and it’ll do the rest. Just start it and enjoy the game!
It looks like you’re getting a port conflict. In terminal run netstat -a | grep "your port number" then look in htop to see what process matches that process ID. That’ll tell you what’s using the port. I’ve seen Minecraft using the port for RCON before too.
When the docker instance is stopped the output of netstat -a | grep 25576is nothing and when trying to start the application inside docker the output is
netstat -a | grep 25576
tcp 1 0 0.0.0.0:25576 0.0.0.0:* LISTEN
tcp 0 0 localhost:44616 localhost:25576 ESTABLISHED
tcp 46 0 localhost:25576 localhost:44616 ESTABLISHED
so it seems that the docker container is the only application that are using the port
Ahh I think I see something. It’s having trouble parsing the clan size from the ServerGameSettings.json file. Have you edited that yourself? Or imported the settings file? Share it here and maybe I can see why it’s acting up. It should be under save-data/Settings in the File Manager.
Anything in the GUI shouldn’t be edited by hand like Mike said. It seems the game server doesn’t like the file in the way it is now. I just tried your file on mine and it worked fine though. Have you tried making a fresh instance and starting it without changing any settings at all?
I have deleted the instance and recreated a new one. Now it works but the ClanSize variable wont be saved. I have changed it to 10 but the server reports it as 4.