SteamCMD
11 h 44 min 41 s
Redirecting stderr to '/home/amp/Steam/logs/stderr.txt'
Logging directory: '/home/amp/Steam/logs'
[ 0%] Checking for available updates...
11 h 44 min 42 s
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1721172922
-- type 'quit' to exit --
Loading Steam API...OK
force_install_dir "1690800"
11 h 44 min 43 s
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
app_update 1690800 -beta public validate
11 h 44 min 44 s
Update state (0x5) verifying install, progress: 0.17 (7340032 / 4303569976)
11 h 44 min 46 s
Update state (0x5) verifying install, progress: 20.99 (903229169 / 4303569976)
11 h 44 min 48 s
Update state (0x5) verifying install, progress: 42.64 (1835103424 / 4303569976)
11 h 44 min 50 s
Update state (0x5) verifying install, progress: 64.21 (2763194644 / 4303569976)
11 h 44 min 52 s
Update state (0x5) verifying install, progress: 86.44 (3719957884 / 4303569976)
11 h 44 min 53 s
Success! App '1690800' fully installed.
quit
I also have this that always show up never saw the 2/3 or 3/3
Let me know if there is any progress.
Did you change the Start script file path that AMP uses as well or just source?
EDIT:
I can confirm the Launch of the Server and the API getting stuck.
Console17:52:22
Project file not found: /AMP/satisfactory/1690800/FactoryGame/FactoryGame.uproject
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/GamepadsMappings_UI.csv
LogLocaTools: Loading up stringtable as General_UI at: ../../../FactoryGame/Content/Localization/StringTables/General_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/General_UI.csv
LogLocaTools: Loading up stringtable as HUB_UI at: ../../../FactoryGame/Content/Localization/StringTables/HUB_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/HUB_UI.csv
LogLocaTools: Loading up stringtable as IconLibrary_Data at: ../../../FactoryGame/Content/Localization/StringTables/IconLibrary_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/IconLibrary_Data.csv
LogLocaTools: Loading up stringtable as Items_Data at: ../../../FactoryGame/Content/Localization/StringTables/Items_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Items_Data.csv
LogLocaTools: Loading up stringtable as MAM_Data at: ../../../FactoryGame/Content/Localization/StringTables/MAM_Data.csv
17:52:23
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/MAM_Data.csv
LogLocaTools: Loading up stringtable as MAM_UI at: ../../../FactoryGame/Content/Localization/StringTables/MAM_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/MAM_UI.csv
LogLocaTools: Loading up stringtable as Map_UI at: ../../../FactoryGame/Content/Localization/StringTables/Map_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Map_UI.csv
LogLocaTools: Loading up stringtable as Menus_UI at: ../../../FactoryGame/Content/Localization/StringTables/Menus_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Menus_UI.csv
LogLocaTools: Loading up stringtable as Messages_UI at: ../../../FactoryGame/Content/Localization/StringTables/Messages_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Messages_UI.csv
LogLocaTools: Loading up stringtable as Minigame_UI at: ../../../FactoryGame/Content/Localization/StringTables/Minigame_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Minigame_UI.csv
LogLocaTools: Loading up stringtable as Onboarding at: ../../../FactoryGame/Content/Localization/StringTables/Onboarding.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Onboarding.csv
LogLocaTools: Loading up stringtable as Options_Data at: ../../../FactoryGame/Content/Localization/StringTables/Options_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Options_Data.csv
LogLocaTools: Loading up stringtable as OptionsInputs_Data at: ../../../FactoryGame/Content/Localization/StringTables/OptionsInputs_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/OptionsInputs_Data.csv
LogLocaTools: Loading up stringtable as Player_UI at: ../../../FactoryGame/Content/Localization/StringTables/Player_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Player_UI.csv
LogLocaTools: Loading up stringtable as Schematics_Data at: ../../../FactoryGame/Content/Localization/StringTables/Schematics_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Schematics_Data.csv
LogLocaTools: Loading up stringtable as Transportation_UI at: ../../../FactoryGame/Content/Localization/StringTables/Transportation_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Transportation_UI.csv
LogLocaTools: Loading up stringtable as Units_UI at: ../../../FactoryGame/Content/Localization/StringTables/Units_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Units_UI.csv
LogLocaTools: Loading up stringtable as World_Data at: ../../../FactoryGame/Content/Localization/StringTables/World_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/World_Data.csv
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'Sequencer.Timeline.VanillaScrubHandleDown'.'
LogUObjectArray: 36776 objects as part of root set at end of initial load.
LogUObjectArray: 1271 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
LogUObjectAllocator: 11346544 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 36776/36776 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 33257 public script object entries (913.81 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
LogEngine: Initializing Engine...
LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/DebugUI/Settings.data' error.
LogAssetManager: Display: Ignoring PrimaryAssetType Profiling - Conflicts with Map - Asset: Map_UI-Profile
LogInit: Initializing FReadOnlyCVARCache
LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogUserSetting: Initializing user settings
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
LogAkAudio: FAkAudioModule::StartupModule: Couldn't initialize FAkAudioDevice. AkAudioModule will not be fully initialized.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
LogOnlineIntegration: Initialized 'NULL' online backend
LogCommonUser: HandleNetworkConnectionStatusChanged(Context:Offline, ServiceName:, OldStatus:NotConnected, NewStatus:Connected)
LogStreaming: Warning: Failed to read file '/home/amp/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.7777.sav' error.
LogHttpServerModule: Starting all listeners...
LogHttpServerModule: All listeners started
LogServer: Display: Generated a new Self-Signed certificate for the Server API (old certificate invalid or expired)
LogServer: Warning: ==============================================================
LogServer: Warning: Server API is running using a Self-Signed Certificate.
LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:
LogServer: Warning: SHA256:t4wfaSSW1Bh8ah6uZEbaKkNy5hG023xM6Fug4f/eicM=
LogServer: Warning: ==============================================================
LogHttpListener: Warning: HttpListener unable to set desired buffer size (524288): Limited to 425984
LogHttpListener: Created new HttpListener on 127.0.0.1:7777
LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)
LogGame: MaxNumBackupsaves: 25
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogInit: Display: Game Engine Initialized.
I was able to update the repo and create a new instance. Removed the Multihome arg… server starts… but when i try to join from client i get an error saying it can’t reach the server api
modified my reply to reflect that better,
In your main AMP screen (where you can see your instances) click file manager and open the satisfactory folder.
For me it was __VDS__Satisfactory01\GenericModule.kvp
Repo modified → that allowed me to install the Satisfactory instance. Which works now.
It does start and shows the correct ports.
When trying to access it by game, it does fail with a “Failed to Connect to the Server API” although the port is open and the server sees the client connection:
gNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogUserSetting: Initializing user settings
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
LogAkAudio: FAkAudioModule::StartupModule: Couldn't initialize FAkAudioDevice. AkAudioModule will not be fully initialized.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
LogOnlineIntegration: Initialized 'NULL' online backend
LogCommonUser: HandleNetworkConnectionStatusChanged(Context:Offline, ServiceName:, OldStatus:NotConnected, NewStatus:Connected)
LogHttpServerModule: Starting all listeners...
LogHttpServerModule: All listeners started
LogServer: Warning: ==============================================================
LogServer: Warning: Server API is running using a Self-Signed Certificate.
LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:
LogServer: Warning: SHA256:GOxV7oh1a+pxTRUocYae1U6Zrx0AuY3eTYGSidQEZfg=
LogServer: Warning: ==============================================================
LogHttpListener: Warning: HttpListener unable to set desired buffer size (524288): Limited to 425984
LogHttpListener: Created new HttpListener on 127.0.0.1:7777
LogServer: Display: Server API listening on '192.168.99.249:7777' (Standalone)
LogGame: MaxNumBackupsaves: 25
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogInit: Display: Game Engine Initialized.
LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-main-1.0.0-CL-365306. Version Checksum will be recalculated on next use.
LogInit: OnPostEngineInit has been broadcasted successfully.
LogInit: Display: Starting Game.
LogNet: Browse: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player
LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'Sequencer.Timeline.VanillaScrubHandleDown'.'
LogUObjectArray: 36776 objects as part of root set at end of initial load.
LogUObjectArray: 1271 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
LogUObjectAllocator: 11346544 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 36776/36776 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 33257 public script object entries (913.81 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
LogEngine: Initializing Engine...
LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/DebugUI/Settings.data' error.
LogAssetManager: Display: Ignoring PrimaryAssetType Profiling - Conflicts with Map - Asset: Map_UI-Profile
LogInit: Initializing FReadOnlyCVARCache
LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogUserSetting: Initializing user settings
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
LogAkAudio: FAkAudioModule::StartupModule: Couldn't initialize FAkAudioDevice. AkAudioModule will not be fully initialized.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
LogOnlineIntegration: Initialized 'NULL' online backend
LogCommonUser: HandleNetworkConnectionStatusChanged(Context:Offline, ServiceName:, OldStatus:NotConnected, NewStatus:Connected)
LogHttpServerModule: Starting all listeners...
LogHttpServerModule: All listeners started
LogServer: Warning: ==============================================================
LogServer: Warning: Server API is running using a Self-Signed Certificate.
LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:
LogServer: Warning: SHA256:GOxV7oh1a+pxTRUocYae1U6Zrx0AuY3eTYGSidQEZfg=
LogServer: Warning: ==============================================================
LogHttpListener: Warning: HttpListener unable to set desired buffer size (524288): Limited to 425984
LogHttpListener: Created new HttpListener on 127.0.0.1:7777
LogServer: Display: Server API listening on '192.168.99.249:7777' (Standalone)
LogGame: MaxNumBackupsaves: 25
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogInit: Display: Game Engine Initialized.
LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-main-1.0.0-CL-365306. Version Checksum will be recalculated on next use.
Which get repeated on and on …
I’ve added also the start up logged sequence for reference:
LogUObjectArray: 36776 objects as part of root set at end of initial load.
LogUObjectArray: 1271 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
LogUObjectAllocator: 11346544 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 36776/36776 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 33257 public script object entries (913.81 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
LogEngine: Initializing Engine...
LogAssetManager: Display: Ignoring PrimaryAssetType Profiling - Conflicts with Map - Asset: Map_UI-Profile
LogInit: Initializing FReadOnlyCVARCache
LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogUserSetting: Initializing user settings
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
LogAkAudio: FAkAudioModule::StartupModule: Couldn't initialize FAkAudioDevice. AkAudioModule will not be fully initialized.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
LogOnlineIntegration: Initialized 'NULL' online backend
LogCommonUser: HandleNetworkConnectionStatusChanged(Context:Offline, ServiceName:, OldStatus:NotConnected, NewStatus:Connected)
LogHttpServerModule: Starting all listeners...
LogHttpServerModule: All listeners started
LogServer: Warning: ==============================================================
LogServer: Warning: Server API is running using a Self-Signed Certificate.
LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:
LogServer: Warning: SHA256:GOxV7oh1a+pxTRUocYae1U6Zrx0AuY3eTYGSidQEZfg=
LogServer: Warning: ==============================================================
LogHttpListener: Warning: HttpListener unable to set desired buffer size (524288): Limited to 425984
LogHttpListener: Created new HttpListener on 127.0.0.1:7777
LogServer: Display: Server API listening on '192.168.99.249:7777' (Standalone)
LogGame: MaxNumBackupsaves: 25
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogInit: Display: Game Engine Initialized.
LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-main-1.0.0-CL-365306. Version Checksum will be recalculated on next use.
LogInit: OnPostEngineInit has been broadcasted successfully.
LogInit: Display: Starting Game.
LogNet: Browse: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player
LogLoad: LoadMap: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player
LogWorld: BeginTearingDown for /Temp/Untitled_0
There are multiple app definitions with Id c9eabe8e-5219-4c16-8692-14740d5f8e92 - check the app configs and make sure there are no duplicate Ids. @IceOfWraith