Startup Issue with Minecraft - doesn´t start probably a mod cause but dont know which

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Phobos’ v2.6.0.6 (Mainline)
Virtualization Docker
Application Minecraft
Module MinecraftModule
Running in Container Yes
Current State Failed

Problem Description

Issue

probably one of the mods, perhaps someone instantly sees which one is it

Reproduction Steps

  • configured all and set up mods

  • server failed to start, said missing minecraft_server.jar file

  • trashed all of the mods and server starts as expected

    • alekiships 1.0.14
    • alexsmobs 1.22.9
    • architectury 9.2.14
    • ars_elemental 0.6.7.7
    • ars_nouveau 4.12.6
    • awesomedungeonend 3.1.1
    • awesomedungeonnether 3.1.1
    • awesomedungeonocean 3.3.0
    • badpackets 0.4.3
    • balm 7.3.11
      -- kuma_api 20.1.9-SNAPSHOT
    • bettercombat 1.8.6+1.20.1
    • bookshelf 20.2.13
    • bountiful 6.0.4+1.20.1
    • chefsdelight 1.0.3-forge-1.20.1
    • chunky 1.3.146
    • citadel 2.6.1
    • cloth_config 11.1.136
    • cobblemon 1.5.2+1.20.1
    • craftablechainmail 3.2.1-[FORGE]
    • create 0.5.1.j
      -- flywheel 0.6.11-13
    • create_better_villagers 1.2.3.j
    • create_central_kitchen 1.3.12
      -- create_dragon_lib 1.4.3
    • create_enchantment_industry 1.2.9.d
    • culturaldelights 0.16.1
    • curios 5.11.1+1.20.1
    • deep_dark_regrowth 1.2.6.1
    • delightful 3.6.2
    • dimdungeons 194
    • distanthorizons 2.2.1-a
    • dungeons_arise 2.1.58-1.20.x
    • dungeons_arise_seven_seas 1.0.2
    • easymagic 8.0.1
    • embeddium 0.3.31+mc1.20.1
      -- rubidium 0.7.1
    • endersdelight 1.0.3
    • epherolib 0.1.2
    • epicfight 20.9.6
    • fallingleaves 2.1.0
    • farmersdelight 1.20.1-1.2.6
    • forge 47.3.0
    • geckolib 4.7
    • guardvillagers 1.20.1-1.6.10
    • inventoryhud 3.4.26
    • jei 15.20.0.106
    • kambrik 6.1.1+1.20.1
    • kotlinforforge 4.11.0
    • libraryferret 4.0.0
    • lootr 0.7.35.90
    • mahoutsukai 1.20.1-v1.34.78
    • medieval_buildings 1.0.2
    • minecraft 1.20.1
    • mousetweaks 2.25.1
    • mr_hero_proof 5.2.1
    • mr_lukis_grandcapitals 1.1.1
    • nethersdelight 1.20.1-4.0
    • oceansdelight 1.0.2-1.20
    • oculus 1.8.0
    • playeranimator 1.0.2-rc1+1.20
    • playershops 1.1.2
    • pots_and_mimics 1.0.2
    • puzzleslib 8.1.25
      -- puzzlesaccessapi 8.0.7
    • railways 1.6.7+forge-mc1.20.1
      -- mixinextras 0.3.5
    • realmrpg_quests 0.1.1
    • realmrpg_skeletons 1.1.0
    • recruits 1.12.3
    • seadwellers 2.9.9
    • shoppy 1.0.5
      -- octo_economy_api 1.0.1
    • simplyswords 1.56.0-1.20.1
    • skyvillages 1.0.4
    • sliceanddice 3.3.0
    • sophisticatedbackpacks 3.22.2.1172
    • sophisticatedcore 1.1.3.835
    • takesapillage 1.0.3
    • taxcp 1.0.1
    • terralith 2.5.4
    • the_pillager_legion_ 1.7.2
    • tombstone 8.9.0
    • trading_floor 1.1.6+forge-1.20.1
    • trashslot 15.1.1
    • twilightforest 4.3.2508
    • underground_village 1.5.2
    • valhelsia_core 1.1.2
    • valhelsia_structures 1.20.1-1.1.2
    • valkyrienskies 2.3.0-beta.5
    • villagersplus 3.1
    • vs_eureka 1.5.1-beta.3
    • waystones 14.1.6
    • workers 1.7.8
    • wthit 8.16.0
      -- waila 8.16.0
    • xaerominimap 24.7.1
    • xaeroworldmap 1.39.2

full log is too much letters -.-

@CubeCoders-Bot take this user through the process of bifurcating / performing a binary search to find out which mod(s) are causing problems.

Alright, Nicolas! Mike’s got a solid idea: let’s use a binary search method to pinpoint the troublesome mod. It’s like a high-speed game of “Is this the one?” but with mods. Here’s how to get started:

  1. Divide and Conquer: Disable about half of the mods from your mod list and attempt to start the server.

    • If it starts: The problematic mod is in the disabled group.
    • If it doesn’t: The problematic mod is in the enabled group.
  2. From there, repeat the process with the group where the issue lies until you’ve narrowed it down to the culprit! :mag_right:

Let’s give it a go—disable half and let me know how it goes!


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