Problem Description: In the Satisfactory Instance Configuration, “MultiHome IP Binding” tells me to change the Server IP Address under “Security and Privacy”. However, there is no such setting in “Security and Privacy”. Neither in the Instance or AMP itself.
Steps to reproduce:
Install Satisfactory Server
Try to join
Actions taken to resolve so far:
I just want to disable the MultiHome startup Parameter. But I can’t find it anywhere. Or at least change the Server IP to “::”. Anyone ever solved this in AMP?
Thank you for showing me where to find the setting! However there is nothing I can choose from the List in “Application IP Binding”. Where can I preconfigure those?
Apparently there could be an issue with IPv6. Or some services only listening locally. I haven’t dug deep as I am hosting this for friends. AMP does great with many other games, I’m sure it’s not a Port Issue. The server does show up in-game with a ping. But it “Failed to Connect to the Server API”.
Tbh, I doubt that is really the issue, since the template already sets the HTTP listener bind to the application ip binding as well. You can check in netstat what binding the sockets are on
The binding options in the instance settings should appear automatically, tho this was all badly bugged with the multi-ip changes in amp 2.6.2. Try stopping and starting the instance again
I didn’t have time to verify those outputs. Out of the box, it doesn’t work for me. How can I assign the “application IP Binding” in an Instance? I see the option, the drop-down, but it’s empty. Where can I configure the settings that should be available in this drop down?
I forgot to mention. I have recreated and restarted the instance multiple times within the last 8 hours. In AMP > Configuration > Instance Deployment > IP Address Pool = 0.0.0.0; ::, 10.0.0.xx. But I can’t choose any of those in the “Application IP Binding” Dropdown when using the “pencil icon” of the instance.
(Checking again - I can NOW choose those in the Dropdown. 100% sure I couldn’t before. Will check if those changes lead to the desired result once my friends are online).
AMP did create the Windows Firewall Rules for tcp and udp port 7777, I double checked. The ports are forwarded in OPNsense. I tried with a single rule for both protocols and I have also split it to two rules seperately for udp and tcp. no difference.
Quite sure that is not the issue as this has always worked for other games, both with tcp and udp.
The server can be added in game under “Server-Manager”. We see the ping. But we can’t do anything on the right side. it just says “Failed to Connect to the Server API”. So no, we can’t claim or create a world.
I can see the Connection being accepted in the Server Console, too.