root@amp02:~# sudo su -l
sudo: unable to resolve host amp02: Name or service not known
The log is too large to paste all of it but Here is the tail end of it:
LogLinux: Selected Device Profile: [LinuxServer]
LogDeviceProfileManager: Available device profiles:
LogDeviceProfileManager: [0x7f09626d4e60][0x7f09e59a4930 66] Linux,
LogDeviceProfileManager: [0x7f09626d4ca0][0x7f09e59a6dc0 66] LinuxServer,
LogDeviceProfileManager: Active device profile: [0x7f09626d4ca0][0x7f09e59a6dc0 66] LinuxServer
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogPackageLocalizationCache: Processed 60 localized package path(s) for 2 prioritized culture(s) in 0.000204 seconds
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogWwiseNiagara: Display: Initializing default Niagara.
LogStringTable: Warning: Failed to find string table entry for ‘Menus_UI’ ‘Players/Messages/YouGotKicked’. Did you forget to add a string table redirector?
LogConsoleManager: Warning: Console object named ‘SigMan.server.tickrate’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogConsoleManager: Warning: Console object named ‘SigMan.server.tickrate’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogStringTable: Warning: Failed to find string table entry for ‘Menus_UI’ ‘Sessions/JoinSession/Header’. Did you forget to add a string table redirector?
LogStringTable: Warning: Failed to find string table entry for ‘Menus_UI’ ‘Sessions/JoinSession/Body’. Did you forget to add a string table redirector?
LogStringTable: Warning: Failed to find string table entry for ‘Messages_UI’ ‘Warnings/JoinSession/FailedToDestroyOldSession’. Did you forget to add a string table redirector?
LogStringTable: Warning: Failed to find string table entry for ‘Messages_UI’ ‘Warnings/JoinSession/FailedToLookupFriendsId’. Did you forget to add a string table redirector?
LogStringTable: Warning: Failed to find string table entry for ‘Messages_UI’ ‘Warnings/JoinSession/FailedToLookupHostId’. Did you forget to add a string table redirector?
LogStringTable: Warning: Failed to find string table entry for ‘Messages_UI’ ‘Warnings/JoinSession/FailedToJoinSession’. Did you forget to add a string table redirector?
LogConsoleManager: Warning: Console object named ‘SigMan.server.tickrate’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogStringTable: Warning: Failed to find string table entry for ‘Menus_UI’ ‘Sessions/Errors/OfflineFallback/aTitle’. Did you forget to add a string table redirector?
LogStringTable: Warning: Failed to find string table entry for ‘Menus_UI’ ‘Sessions/Errors/OfflineFallback/Body’. Did you forget to add a string table redirector?
LogConsoleManager: Warning: Console object named ‘SigMan.server.tickrate’ already exists but is being registered again, but we weren’t expected it to be! (FConsoleManager::AddConsoleObject)
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogLocaTools: Loading up all available csv stringtables at: Localization/StringTables
LogLocaTools: Loading up stringtable as Architecture_Data at: ../../../FactoryGame/Content/Localization/StringTables/Architecture_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Architecture_Data.csv
LogLocaTools: Loading up stringtable as AWESOME_Data at: ../../../FactoryGame/Content/Localization/StringTables/AWESOME_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/AWESOME_Data.csv
LogLocaTools: Loading up stringtable as AWESOME_UI at: ../../../FactoryGame/Content/Localization/StringTables/AWESOME_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/AWESOME_UI.csv
LogLocaTools: Loading up stringtable as Buildables_Data at: ../../../FactoryGame/Content/Localization/StringTables/Buildables_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Buildables_Data.csv
LogLocaTools: Loading up stringtable as Buildables_UI at: ../../../FactoryGame/Content/Localization/StringTables/Buildables_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Buildables_UI.csv
LogLocaTools: Loading up stringtable as Codex_UI at: ../../../FactoryGame/Content/Localization/StringTables/Codex_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Codex_UI.csv
LogLocaTools: Loading up stringtable as Credits_UI at: ../../../FactoryGame/Content/Localization/StringTables/Credits_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Credits_UI.csv
LogLocaTools: Loading up stringtable as Customization_Data at: ../../../FactoryGame/Content/Localization/StringTables/Customization_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Customization_Data.csv
LogLocaTools: Loading up stringtable as Customization_UI at: ../../../FactoryGame/Content/Localization/StringTables/Customization_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Customization_UI.csv
LogLocaTools: Loading up stringtable as Emotes_Data at: ../../../FactoryGame/Content/Localization/StringTables/Emotes_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Emotes_Data.csv
LogLocaTools: Loading up stringtable as Equipment_Data at: ../../../FactoryGame/Content/Localization/StringTables/Equipment_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Equipment_Data.csv
LogLocaTools: Loading up stringtable as FICSMAS_Data at: ../../../FactoryGame/Content/Localization/StringTables/FICSMAS_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/FICSMAS_Data.csv
LogLocaTools: Loading up stringtable as FICSMAS_UI at: ../../../FactoryGame/Content/Localization/StringTables/FICSMAS_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/FICSMAS_UI.csv
LogLocaTools: Loading up stringtable as Gamepads_UI at: ../../../FactoryGame/Content/Localization/StringTables/Gamepads_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Gamepads_UI.csv
LogLocaTools: Loading up stringtable as GamepadsMappings_UI at: ../../../FactoryGame/Content/Localization/StringTables/GamepadsMappings_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/GamepadsMappings_UI.csv
LogLocaTools: Loading up stringtable as General_UI at: ../../../FactoryGame/Content/Localization/StringTables/General_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/General_UI.csv
LogLocaTools: Loading up stringtable as HUB_UI at: ../../../FactoryGame/Content/Localization/StringTables/HUB_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/HUB_UI.csv
LogLocaTools: Loading up stringtable as IconLibrary_Data at: ../../../FactoryGame/Content/Localization/StringTables/IconLibrary_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/IconLibrary_Data.csv
LogLocaTools: Loading up stringtable as Items_Data at: ../../../FactoryGame/Content/Localization/StringTables/Items_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Items_Data.csv
LogLocaTools: Loading up stringtable as MAM_Data at: ../../../FactoryGame/Content/Localization/StringTables/MAM_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/MAM_Data.csv
LogLocaTools: Loading up stringtable as MAM_UI at: ../../../FactoryGame/Content/Localization/StringTables/MAM_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/MAM_UI.csv
LogLocaTools: Loading up stringtable as Map_UI at: ../../../FactoryGame/Content/Localization/StringTables/Map_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Map_UI.csv
LogLocaTools: Loading up stringtable as Menus_UI at: ../../../FactoryGame/Content/Localization/StringTables/Menus_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Menus_UI.csv
LogLocaTools: Loading up stringtable as Messages_UI at: ../../../FactoryGame/Content/Localization/StringTables/Messages_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Messages_UI.csv
LogLocaTools: Loading up stringtable as Minigame_UI at: ../../../FactoryGame/Content/Localization/StringTables/Minigame_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Minigame_UI.csv
LogLocaTools: Loading up stringtable as Onboarding at: ../../../FactoryGame/Content/Localization/StringTables/Onboarding.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Onboarding.csv
LogLocaTools: Loading up stringtable as Options_Data at: ../../../FactoryGame/Content/Localization/StringTables/Options_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Options_Data.csv
LogLocaTools: Loading up stringtable as OptionsInputs_Data at: ../../../FactoryGame/Content/Localization/StringTables/OptionsInputs_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/OptionsInputs_Data.csv
LogLocaTools: Loading up stringtable as Player_UI at: ../../../FactoryGame/Content/Localization/StringTables/Player_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Player_UI.csv
LogLocaTools: Loading up stringtable as Schematics_Data at: ../../../FactoryGame/Content/Localization/StringTables/Schematics_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Schematics_Data.csv
LogLocaTools: Loading up stringtable as Transportation_UI at: ../../../FactoryGame/Content/Localization/StringTables/Transportation_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Transportation_UI.csv
LogLocaTools: Loading up stringtable as Units_UI at: ../../../FactoryGame/Content/Localization/StringTables/Units_UI.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/Units_UI.csv
LogLocaTools: Loading up stringtable as World_Data at: ../../../FactoryGame/Content/Localization/StringTables/World_Data.csv
LogLocaTools: Loading up stringtable: Content/Localization/StringTables/World_Data.csv
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogSlateStyle: Warning: Missing Resource from ‘CoreStyle’ Style: ‘Unable to find Brush ‘Sequencer.Timeline.VanillaScrubHandleDown’.’
LogUObjectArray: 36903 objects as part of root set at end of initial load.
LogUObjectArray: 1262 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
LogUObjectAllocator: 11394656 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 36903/36903 objects in disregard for GC pool
LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 33382 public script object entries (917.80 KB)
LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
LogEngine: Initializing Engine…
LogAssetManager: Display: Ignoring PrimaryAssetType Profiling - Conflicts with Map - Asset: Map_UI-Profile
LogInit: Initializing FReadOnlyCVARCache
LogNetVersion: Set ProjectVersion to 0.0.1.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogUserSetting: Initializing user settings
LogLoad: Loading WwiseSoundEngine module: WwiseSoundEngine
LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
LogAkAudio: FAkAudioModule::StartupModule: Couldn’t initialize FAkAudioDevice. AkAudioModule will not be fully initialized.
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
LogOnlineIntegration: Initialized ‘NULL’ online backend
LogCommonUser: HandleNetworkConnectionStatusChanged(Context:Offline, ServiceName:, OldStatus:NotConnected, NewStatus:Connected)
LogHttpServerModule: Starting all listeners…
LogHttpServerModule: All listeners started
Assertion failed: InListenPort > 0 [File:.\Runtime/Online/HTTPServer/Private/HttpListener.cpp] [Line: 19]
LogCore: Error: appError called: Assertion failed: InListenPort > 0 [File:.\Runtime/Online/HTTPServer/Private/HttpListener.cpp] [Line: 19]
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
LogCore: Assertion failed: InListenPort > 0 [File:.\Runtime/Online/HTTPServer/Private/HttpListener.cpp] [Line: 19]
0x00007f09617cfa64 libFactoryServer-HTTPServer-Linux-Shipping.so!FHttpServerModule::GetHttpRouter(unsigned int, bool) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Online/HTTPServer/Private/HttpServerModule.cpp:136]
0x00007f09613c2878 libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerAPIManager::Initialize(TArray<TSharedRef<FInternetAddr, (ESPMode)1>, TSizedDefaultAllocator<32> > const&) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/Networking/FGServerAPIManager.cpp:218]
0x00007f09613c1dba libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::Initialize(FSubsystemCollectionBase&) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:136]
0x00007f0a67fbe04f libFactoryServer-Engine-Linux-Shipping.so!FSubsystemCollectionBase::AddAndInitializeSubsystem(UClass*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:259]
0x00007f0a67fbd1cc libFactoryServer-Engine-Linux-Shipping.so!FSubsystemCollectionBase::Initialize(UObject*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:148]
0x00007f0a67604bfb libFactoryServer-Engine-Linux-Shipping.so!UGameInstance::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/GameInstance.cpp:127]
0x00007f0954a9b7a6 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:102]
0x00007f0a675e5419 libFactoryServer-Engine-Linux-Shipping.so!UGameEngine::Init(IEngineLoop*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1164]
0x00007f0954a9b585 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Init(IEngineLoop*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:39]
0x0000000000218663 FactoryServer-Linux-Shipping!FEngineLoop::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4844]
0x000000000021a2b8 FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:166]
0x00007f0a69c7bd47 libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int ()(char16_t const), void ()()) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x00007f0a6484624a libc.so.6!UnknownFunction(0x27249)
0x00007f0a64846305 libc.so.6!__libc_start_main(+0x84)
0x0000000000217f09 FactoryServer-Linux-Shipping!_start()
0x00007f09617cfa64 libFactoryServer-HTTPServer-Linux-Shipping.so!FHttpServerModule::GetHttpRouter(unsigned int, bool) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Online/HTTPServer/Private/HttpServerModule.cpp:136]
0x00007f09613c2878 libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerAPIManager::Initialize(TArray<TSharedRef<FInternetAddr, (ESPMode)1>, TSizedDefaultAllocator<32> > const&) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/Networking/FGServerAPIManager.cpp:218]
0x00007f09613c1dba libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::Initialize(FSubsystemCollectionBase&) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:136]
0x00007f0a67fbe04f libFactoryServer-Engine-Linux-Shipping.so!FSubsystemCollectionBase::AddAndInitializeSubsystem(UClass) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:259]
0x00007f0a67fbd1cc libFactoryServer-Engine-Linux-Shipping.so!FSubsystemCollectionBase::Initialize(UObject*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:148]
0x00007f0a67604bfb libFactoryServer-Engine-Linux-Shipping.so!UGameInstance::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/GameInstance.cpp:127]
0x00007f0954a9b7a6 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:102]
0x00007f0a675e5419 libFactoryServer-Engine-Linux-Shipping.so!UGameEngine::Init(IEngineLoop*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1164]
0x00007f0954a9b585 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Init(IEngineLoop*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:39]
0x0000000000218663 FactoryServer-Linux-Shipping!FEngineLoop::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4844]
0x000000000021a2b8 FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:166]
0x00007f0a69c7bd47 libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x00007f0a6484624a libc.so.6!UnknownFunction(0x27249)
0x00007f0a64846305 libc.so.6!__libc_start_main(+0x84)
0x0000000000217f09 FactoryServer-Linux-Shipping!_start()
LogExit: Executing StaticShutdownAfterError
Malloc Size=131160 LargeMemoryPoolOffset=393352
Malloc Size=131160 LargeMemoryPoolOffset=524536
Malloc Size=61037 LargeMemoryPoolOffset=585597
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak.
LogPakFile: Display: Mounted Pak file ‘../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak’, mount point: ‘../../../Engine/’
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogInit: ExecutableName: CrashReportClient
LogInit: Build: ++FactoryGame+rel-main-ficsmas-2024-CL-385279
LogInit: Engine Version: 5.3.2-385279+++FactoryGame+rel-main-ficsmas-2024
LogInit: Compatible Engine Version: 5.3.2-385279+++FactoryGame+rel-main-ficsmas-2024
LogInit: Net CL: 385279
LogInit: OS: Debian GNU/Linux 12 (bookworm) (6.1.0-31-amd64), CPU: Intel(R) Xeon(R) CPU E5-2660 v3 @ 2.60GHz, GPU: UnknownVendor PCI-id: 15ad-0405 (15ad-0405)
LogInit: Compiled (64-bit): Dec 17 2024 16:48:23
LogInit: Architecture: x64
LogInit: Compiled with Clang: 15.0.1 (GitHub - llvm/llvm-project: The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. b73d2c8c720a8c8e6e73b11be4e27afa6cb75bdf)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++FactoryGame+rel-main-ficsmas-2024
LogInit: Command Line: -Abslog=“/AMP/satisfactory/1690800/FactoryGame/Saved/Logs/FactoryGame-CRC.log” -Unattended -ImplicitSend “/AMP/satisfactory/1690800/FactoryGame/Saved/Crashes/crashinfo-FactoryGame-pid-736-6B77615317DC4D8289FD5B3C96644A95/” -unattended
LogInit: Base Directory: /AMP/satisfactory/1690800/Engine/Binaries/Linux/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogInit: Launcher File: /AMP/satisfactory/1690800/launcher_id
LogInit: Launcher ID:
LogInit: Launcher Artifact:
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogInit: Unix hardware info:
LogInit: - we are the first instance of this executable
LogInit: - this process’ id (pid) is 820, parent process’ id (ppid) is 736
LogInit: - we are not running under debugger
LogInit: - machine network name is ‘amp02’
LogInit: - user name is ‘amp’ (amp)
LogInit: - we’re logged in locally
LogInit: - we’re running with rendering
LogInit: - CPU: GenuineIntel ‘Intel(R) Xeon(R) CPU E5-2660 v3 @ 2.60GHz’ (signature: 0x306F2)
LogInit: - Number of physical cores available for the process: 24
LogInit: - Number of logical cores available for the process: 24
LogInit: - GPU Brand Info: UnknownVendor PCI-id: 15ad-0405 (15ad-0405)
LogInit: - Memory allocator used: Mimalloc
LogInit: - This is a licensee build.
LogCore: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_MONOTONIC will be used.
LogInit: Unix-specific commandline switches:
LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
LogInit: -jemalloc - use jemalloc for all memory allocation
LogInit: -binnedmalloc - use binned malloc for all memory allocation
LogInit: -filemapcachesize=NUMBER - set the size for case-sensitive file mapping cache
LogInit: -useksm - uses kernel same-page mapping (KSM) for mapped memory (OFF)
LogInit: -ksmmergeall - marks all mmap’d memory pages suitable for KSM (OFF)
LogInit: -preloadmodulesymbols - Loads the main module symbols file into memory (OFF)
LogInit: -sigdfl=SIGNAL - Allows a specific signal to be set to its default handler rather then ignoring the signal
LogInit: -crashhandlerstacksize - Allows setting crash handler stack sizes (204800)
LogInit: -noexclusivelockonwrite - disables marking files created by the engine as exclusive locked while the engine has them opened
LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
LogInit: -allowsyscallfilterfile=PATH_TO_FILE - sets up a system call filter allow list. any invalid syscall in this list will cause a crash
LogInit: - Physical RAM available (not considering process quota): 63 GB (64394 MB, 65940096 KB, 67522658304 bytes)
LogInit: - VirtualMemoryAllocator pools will grow at scale 1.4
LogInit: - MemoryRangeDecommit() will be a no-op (re-run with -vmapoolevict to change)
LogInit: - PageSize 4096
LogInit: - BinnedPageSize 65536
LogUObjectArray: 439 objects as part of root set at end of initial load.
LogUObjectAllocator: 91568 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
LogInit: Using OS detected language (en-US-POSIX).
LogInit: Using OS detected locale (en-US-POSIX).
LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
LogTextLocalizationManager: No localization for ‘en-US-POSIX’ exists, so ‘en’ will be used for the language.
LogTextLocalizationManager: No localization for ‘en-US-POSIX’ exists, so ‘en’ will be used for the locale.
LogInit: Using OS detected language (en-US-POSIX).
LogInit: Using OS detected locale (en-US-POSIX).
LogTextLocalizationManager: No localization for ‘en-US-POSIX’ exists, so ‘en’ will be used for the language.
LogTextLocalizationManager: No localization for ‘en-US-POSIX’ exists, so ‘en’ will be used for the locale.
LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.000863 seconds
CrashReportCoreLog: CrashReportClientVersion=1.0
CrashReportCoreLog: CrashReportReceiver disabled
CrashReportCoreLog: DataRouter disabled
CrashReportCoreLog: CustomDataRouterUrl: https://us-central1-satisfactory.cloudfunctions.net/crashReceipt
CrashReportCoreLog: Initial state = Unknown UploadState value
CrashReportCoreLog: Initial state = Unknown UploadState value
CrashReportCoreLog: Initial state = Unknown UploadState value
LogCrashDebugHelper: DepotName: //FactoryGame/rel-main-ficsmas-2024
LogCrashDebugHelper: BuiltFromCL: 385279
LogCrashDebugHelper: EngineVersion: 5.3.2-385279+++FactoryGame+rel-main-ficsmas-2024
LogCrashDebugHelper: BuildVersion: ++FactoryGame+rel-main-ficsmas-2024-CL-385279
CrashReportCoreLog: Got 4 pending files to upload from ‘crashinfo-FactoryGame-pid-736-6B77615317DC4D8289FD5B3C96644A95’
CrashReportCoreLog: State change from Ready to InitialSendData
CrashReportCoreLog: Initial request: cl 385279, usercomment: yes, errormsg: yes, callstack: yes, log: yes, minidump: yes
LogInit: Using libcurl 8.4.0
LogInit: - built for x86_64-unknown-linux-gnu
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.2.13
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
CrashReportCoreLog: Sending HTTP request: https://us-central1-satisfactory.cloudfunctions.net/crashReceipt
CrashReportCoreLog: OnProcessRequestComplete(), State=InitialSendData bSucceeded=1
CrashReportCoreLog: Warning: Bad initial response from server, invalid response url
CrashReportCoreLog: State change from InitialSendData to Cancelled
CrashReportCoreLog: Final state (Receiver) = Cancelled
CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit)
LogExit: Preparing to exit.
LogExit: Object subsystem successfully closed.
LogModuleManager: Shutting down and abandoning module HTTP (12)
LogModuleManager: Shutting down and abandoning module SSL (11)
LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8)
LogModuleManager: Shutting down and abandoning module CoreUObject (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogPakFile: Destroying PakPlatformFile
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
[18:44:58] [System Warning/23] : The application stopped unexpectedly. Exit code 139
[18:44:58] [System Warning/23] : Application failed to start 5 times, not restarting.