System Requirements
Dune Awakening is a particularly heavy game to host with steep system requirements:
- 6 CPU cores minimum, 8 recommended.
- 32GB RAM minimum, 64GB recommended
- AVX2 compatible processor. Proxmox users must ensure that their VMs CPU is set to ‘Host’ rather than using the KVM Common Processor.
- Docker / Podman configured within AMP, this instance cannot be deployed bare due to special requirements that have to be met that can’t be safely done on the host system. This does mean however that you can still run it on both Windows and Linux hosts. - Configuring AMP to use Docker/Podman for instances
Unlike the official instructions, you do not need to run Windows Pro or have Hyper-V to run Dune Awakening via AMP. Normal Linux systems (Debian, Ubuntu, etc) are perfectly able to run it with our custom orchestration layer. This makes Dune Awakening as easy to set up as a Minecraft server in AMP!
Commands Reference
Version 3 of the template (Shipped May 26th) adds a number of commands that can be invoked from the console or from AMPs scheduler:
Console Commands
| Command | Aliases | Args | Description |
|---|---|---|---|
announce |
popup, an |
<title> | <message> [| <seconds>] |
Title-card popup to every player (default 30s) |
players |
who, list |
— | List connected players |
status |
stat |
— | Server + player-count summary |
restart-warning |
rw |
<minutes> |
Native SERVER RESTART countdown title-card |
maintenance-warning |
mw |
<minutes> |
Native SERVER MAINTENANCE countdown title-card |
update-warning |
uw |
<minutes> |
Native SERVER UPDATE countdown title-card |
help |
? |
— | Print the command list |
Examples
announce Welcome | Joe Bloggs has joined the server | 10
restart-warning 10
mw 5
Known Issues
- The AMP container running the game must be restarted after updating and before starting the game server for the first time. The console will warn you about this.
- Resource monitoring is not working. AMP does not know the overall CPU/RAM usage of all the collective processes in use.
- No configuration importing.
- Users of the pre-retail configuration (PTS only, prior to AMP 2.7.2.8) will need to create a fresh instance, the old one may not function correctly when upgraded.
Also it can take several minutes for your server to appear in the list once it’s running. If you have any connectivity issues (bad port forwarding, firewall, etc) it won’t appear and there is no feedback on this. There’s no way right now to connect directly to an IP/port so you are reliant on the server list.
Dune Awakening
Dune Awakening is here! After much messing around, now you can roam the deserts of Arrakis on your own hardware!
You must own a copy of Dune Awakening to set up a server for it.
In Steam, make sure you have downloaded and run at the game client at least once.

You will not be able to request a self-host token without this. You also need to use this version of the game to join self hosted servers for the time being.
Prior to setup, you will need to obtain a self-host token from https://account.duneawakening.com/ - you will need to sign in with a Steam account that has purchased a copy of the game.
Once you have this token, it needs to be given to your Dune instance in the Configuration under Dune Awakening → Identity → Self-Host Service Token
These tokens must be unique for each separate dedicated server.
