You can think of one instance as a wapper around a single game server.
With that friend/family 10 instances limitation, those would be any game server where you’re making a game server just for your friend, and not yourself and your friend.
So out of those 50, you can only have 10 f/f instances, then another 40 for general use if that makes sense. Or just have all 50 for your own use.
If I have 5 friends and assign them 2 instances each, or is it 1 F/F account 1 instance?
I also heard I could make an admin account and if I trusted someone they could just handle the other 40 with me?
The 5 friends * 2 instances each would add up to 10 f/f instances yeah.
The idea with the trusted admin accounts is that it’s someone you trust to help you maintain your servers. Eg spinning up new servers, updating them, configuring them, etc.
I think AMP is a good solution for what I want it for!
I currently using a desktop game manager to manage servers for a community of Streamers/friends for game nights, but it requires me to do everything. Maintaining a MC server is a pain! Using bat scripts to restart it.
One last question, does AMP have a file manager like the game server providers have so my friends can upload their own files/mods?
Yeah, AMP has a web-file manager, and an integrated SFTP server (which you can use with something like WinSCP or FileZilla). SFTP is faster for large files or large batches of files.
Though note, AMP runs with minimal permissions, so if you ever use the Windows File Explorer to move/edit files, you need to run ampinstmgr fixperms in CMD to restore the file permissions.
It’s primarily for security purposes, since if a game server is ever compromised by some vulnerability, it’s not able to do much on the host PC with AMP’s limited permissions.