A bit of a strange way to do it, but the quickest way I can think of would be to spin up a singleplayer world in creative (using the same version of MC) and input CubeCodersPowered
as the seed, then run the /seed
command from there.
Assuming you don’t have any mods/plugins effecting worldgen, things should line up.
An alternative idea would be to download the world/level.dat
file and use an NBT editor and you should be able to see all the world’s metadata