Vintage Story - Unable to open save after transfer

OS Name/Version: Ubuntu Server 24.04.2

Product Name/Version: AMP Phobos 2.6.1.2

Application: Vintage Story 1.20.7

Docker: Yes

Problem Description:
Can not start the application after transferring save data. Previously hosted by a provider. Transferred the save file from personal win machine via winscp (launched through amp file manager) to the ubuntu server running amp. Application runs fine before transferring the save. Save is runnable in Singleplayer. New to self hosting and linux.

6.4.2025 17:22:01 [Server Fatal] Unable to open or create savegame.
6.4.2025 17:22:01 [Server Error] Exception: ./data/Saves
   at Vintagestory.API.Common.SQLiteDBConnection.HaveWriteAccessFolder(String folderPath) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 167
   at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 30
   at Vintagestory.Common.Database.SQLiteDbConnectionv2.Vintagestory.Common.Database.IGameDbConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck)
   at Vintagestory.Common.GameDatabase.OpenConnection(String databaseFilename, Int32 databaseVersion, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryLib\Common\FileIO\Database\GameDatabase.cs:line 89
   at Vintagestory.Common.GameDatabase.ProbeOpenConnection(String databaseFilename, Boolean corruptionProtection, Int32& foundVersion, String& errorMessage, Boolean& isReadonly, Boolean requireWrite) in VintagestoryLib\Common\FileIO\Database\GameDatabase.cs:line 127
   at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginConfiguration() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 85
6.4.2025 17:22:01 [Server Notification] Server stop requested, begin shutdown sequence. Stop reason: Failed opening savegame

Steps to reproduce:

  • create new Instance
  • start the application
  • stop the application
  • connect SFTP via File Manager
  • transfer save file
  • start the application

Actions taken to resolve so far:

  • restart amp
  • ampinstmgr fixperms
  • sudo sysctl -w vm.max_map_count=262144
  • repair Datastore
  • transferred Files while stopped / started

I have the same issue. I’m on Windows Server and can’t figure it out for the life of me. Would love to know if you figured this out.