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OS Name/Version: Windows 10 pro
Product Name/Version: (Always use the full version number - not ‘Latest’)
AMP Release “Decadeus” v2.4.3, built 14/03/2023 23:15
Problem Description:
I setup an instance to run a valheim server and it starts and restarts 4 times then states “unable to run”.
I have yet to successfully run the server.
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Steps to reproduce:
Setup valheim instance, update, and click start
Actions taken to resolve so far: Multiple restarts of PC and software. Reconfigure the instance multiple times. Installed the C++ 32 and 64 updates as called out in another post. Downloaded the valheim server from steam separately.
states my GPU doesnt support shader---
NullReferenceException: The WorldGenerator instance was null
at Heightmap.Generate () [0x00011] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.Regenerate () [0x00013] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.OnEnable () [0x00018] in <0a0caf9e12d243c0a67760046a6e97cd>:0
The WorldGenerator instance was null
NullReferenceException: The WorldGenerator instance was null
at Heightmap.Generate () [0x00011] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.Regenerate () [0x00013] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.OnEnable () [0x00018] in <0a0caf9e12d243c0a67760046a6e97cd>:0
The WorldGenerator instance was null
NullReferenceException: The WorldGenerator instance was null
at Heightmap.Generate () [0x00011] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.Regenerate () [0x00013] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.OnEnable () [0x00018] in <0a0caf9e12d243c0a67760046a6e97cd>:0
The WorldGenerator instance was null
NullReferenceException: The WorldGenerator instance was null
at Heightmap.Generate () [0x00011] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.Regenerate () [0x00013] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at Heightmap.OnEnable () [0x00018] in <0a0caf9e12d243c0a67760046a6e97cd>:0
NullReferenceException: Object reference not set to an instance of an object
at Localization.GetBoundKeyString (System.String bindingName, System.Boolean emptyStringOnMissing) [0x00005] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localization.Translate (System.String word) [0x0003a] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localization.Localize (System.String text) [0x0001e] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localization.Localize (UnityEngine.Transform root) [0x0007e] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localize.Start () [0x0000b] in <835a3a371c5a46df97eae1200aa13dbc>:0
NullReferenceException: Object reference not set to an instance of an object
at Localization.GetBoundKeyString (System.String bindingName, System.Boolean emptyStringOnMissing) [0x00005] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localization.Translate (System.String word) [0x0003a] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localization.Localize (System.String text) [0x0001e] in <835a3a371c5a46df97eae1200aa13dbc>:0
at Localization.Localize (UnityEngine.Transform root) [0x0007e] in <835a3a371c5a46df97eae1200aa13dbc>:0
at FejdStartup.SetupGui () [0x000a6] in <0a0caf9e12d243c0a67760046a6e97cd>:0
at FejdStartup.Start () [0x00000] in <0a0caf9e12d243c0a67760046a6e97cd>:0
The shader Hidden/Dof/DepthOfFieldHdr (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) is not supported on this platform!
The image effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) has been disabled as it's not supported on the current platform.
The shader Hidden/SunShaftsComposite (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform!
The shader Hidden/SimpleClear (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform!
The image effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) has been disabled as it's not supported on the current platform.
UI Group status changed Menu = True
12:23:49
ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 138081.
Total: 276.663100 ms (FindLiveObjects: 16.739100 ms CreateObjectMapping: 44.300800 ms MarkObjects: 214.620400 ms DeleteObjects: 1.002300 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 8f0 -> priority: 1
Thread -> id: 13d8 -> priority: 1