Valheim application refuses to start

OS Name/Version:Linux Mint 19

Product Name/Version: AMP v2.4.0.10

Problem Description: Cannot start application

I can start the instance with no errors in the logs, but starting the application fails immediately.
Here’s what the console shows:

Mono path[0] = '/home/amp/.ampdata/instances/Moiksu01/Valheim/896660/valheim_server_Data/Managed'
Mono config path = '/home/amp/.ampdata/instances/Moiksu01/Valheim/896660/valheim_server_Data/MonoBleedingEdge/etc'
Preloaded 'libsteam_api.so'
Unable to preload the following plugins:
libparty.so
Initialize engine version: 2020.3.33f1 (915a7af8b0d5)
[Subsystems] Discovering subsystems at path /home/amp/.ampdata/instances/Moiksu01/Valheim/896660/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
#9 0x007fd02f685051 in dlopen
#10 0x007fd02ef1c28e in mono_dl_open
#11 0x007fd02ee97ecd in mono_jit_info_get_method
#12 0x007fd02ee99017 in mono_lookup_pinvoke_call
#13 0x007fd02eeabf0c in mono_marshal_string_to_utf16
#14 0x007fd02ed6ca82 in mono_set_break_policy
#15 0x007fd02ed514a4 in _init
#16 0x007fd02ed52f1c in _init
#17 0x007fd02ed56dfa in mono_print_method_from_ip
#18 0x007fd02edd6bde in mono_print_thread_dump_from_ctx
#19 0x007fd02edd6f0d in mono_print_thread_dump_from_ctx
#20 0x00000040880393 in (Unknown)
#21 0x00000041d862d8 in System.TimeZoneInfo:TryGetNameFromPath (string,string&)
#22 0x00000041d6aed8 in System.TimeZoneInfo:get_Local ()
#23 0x007fd02ed57cdd in mono_print_method_from_ip
#24 0x007fd02eec7b18 in mono_perfcounter_foreach
#25 0x007fd02eec89c5 in mono_runtime_invoke
#26 0x007fd03130cb62 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#27 0x007fd03130ac72 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#28 0x007fd0312eae47 in Coroutine::InvokeMoveNext(ScriptingExceptionPtr*)
#29 0x007fd0312eaa75 in Coroutine::Run(bool*)
#30 0x007fd0312ee1de in MonoBehaviour::TryCreateAndRunCoroutine(ScriptingObjectPtr, ScriptingMethodPtr, Coroutine**)
#31 0x007fd0312ee5b2 in MonoBehaviour::StartCoroutineManaged2(ScriptingObjectPtr)
#32 0x007fd0313ddffe in MonoBehaviour_CUSTOM_StartCoroutineManaged2(ScriptingBackendNativeObjectPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#33 0x00000041d7aa0e in (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator)
#34 0x007fd02ed57cdd in mono_print_method_from_ip
#35 0x007fd02eec7b18 in mono_perfcounter_foreach
#36 0x007fd02eec89c5 in mono_runtime_invoke
#37 0x007fd03130cb62 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#38 0x007fd03130ac72 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#39 0x007fd0312ef201 in MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingExceptionPtr*)
#40 0x007fd0312ef322 in MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethodPtr, ScriptingObjectPtr)
#41 0x007fd0312efbf6 in MonoBehaviour::DelayedStartCall(Object*, void*)
#42 0x007fd031026202 in DelayedCallManager::Update(int)
#43 0x007fd03118c957 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#44 0x007fd03118c912 in ExecutePlayerLoop(NativePlayerLoopSystem*)
#45 0x007fd03118cebe in PlayerLoop()
#46 0x007fd03136abab in PlayerMain(int, char**)
#47 0x007fd02f8a9c87 in __libc_start_main
#48 0x005595ab04d029 in _start

#26-28 and #37-39 are probably the issue since they were highlighted in red but i have no idea what they could mean.

Actions taken to resolve so far:
Restarted instance
Restarted computer