V Rising fails to start on Windows Server 2012

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OS Name/Version:
Windows Server 2012 (Is a VM)
Product Name/Version: (Always use the full version number - not ‘Latest’)
AMP Triton 2.3.4.4
Problem Description:
V Rising fails to start

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(3x backticks for blocks, 1x backtick for a single line) to help make posts readable. This also
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I keep getting this repeating on the console.

[FileUserList] Loaded FileUserList from
06:53:39

C:\AMPDatastore\Instances\VRising01\v-rising\1829350\save-data\Settings\banlist.txt, Added: 0

Console
06:53:39

[FileUserList] Loaded FileUserList from: C:\AMPDatastore\Instances\VRising01\v-rising\1829350\save-data\Settings\banlist.txt, Added: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.FileUserList:RefreshLocal(Boolean)
ProjectM.KickBanSystem_Server:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Jobs.LowLevel.Unsafe.PanicFunction_:Invoke()

From the service log I get

Fri Jul 29 10:45:57 2022 UTC : BOpenService failed (GLE 1060)
Fri Jul 29 10:45:57 2022 UTC : ServiceStart: failed to start (GLE 131)

Steps to reproduce:

  • Step 1
    Start the service
  • Step 2
  • Step 3

Actions taken to resolve so far:
looking thru logs, deleted instance and created and configured over again, made sure ports are forwarded thru firewall

Server 2012 is not supported. 2012 R2 is the oldest supported version.

Ah, sorry, it is Server 2012 R2 Datacenter. I should have been more specific.

I have got other game servers to run, like Valheim and Satisfactory.

Can you share the entire log? That snippet doesn’t tell much unfortunately.

EDIT:

Ok, guess I’m an idiot, apparently you NEED to put a port number after an IP address.

The log is too long, so here is a link to it.

https://drive.google.com/file/d/1KSLMUvQNQ3NmAmVs_I1svhv3hgZ1WBms/view?usp=sharing

Lol so it’s fixed then? Some games if you use the default port you don’t need the port appended. So don’t feel too dumb about that.