Update Failure with Sunkenland - update 0.5 issue

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Callisto’ v2.5.1.8 (Mainline)
Virtualization Docker
Application Sunkenland
Module GenericModule
Running in Container Yes
Current State Ready

Problem Description

Issue

Hello, in console :
SaveFileVersion is from version 0.(1-4).x, it’s incompatible Save File Version is not compatible.
save file version sould be 0.5.X but it’s 0.(1-4).X

Reproduction Steps

  • new instance > KO
  • update => KO
  • new instance + update with basic config => KO

So delete the save file in the Worlds directory

Already tryed, no World found in console. When i make new installation/update same error coming. When i check World config in json its 0.2. I think hostinger should update they installation script.

Lol, Hostinger won’t do anything. This is not Hostinger support.

I remember now how dumb Sunkenland is - you have to supply a world file for the server to work.

So update your server to get the default world file again then edit the world files to update the version. Could work

If you want to generate a default world with your current client and drop the files here, I can look at updating the default world files in AMP

Thx, when creating ticket on hostinger its sends here.
I already tried modify manually Jason’s, but keep not working, I’ll try creat world in local and send it on a server.

Yeah, Hostinger is rubbish.

So is this behaviour of Sunkenland lol. I tried to make it easier for AMP users by having a default world supplied, but obviously that keeps needing to be updated as server versions change. The Sunkenland devs really need to get a new way of the server working.

The default world supplied by AMP has now been updated to 0.5.10

Thanks gonna try, after work :slight_smile:

You will have to delete the old world dir before updating the server

Done, thx for help, working now :slight_smile:

Interesting that the only differences in the files was the version number in each JSON, and one additional setting in WorldSettings.json. So you could probably have done it manually

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