System Information
| Field | Value |
|---|---|
| Operating System | Linux - Debian GNU/Linux 13 on x86_64 |
| Product | AMP ‘Proteus’ v2.8.0.4 (Mainline) |
| Virtualization | Docker |
| Application | Vintage Story |
| Module | GenericModule |
| Running in Container | Yes |
| Current State | Stopped |
Problem Description
Issue
I just initialized this vintage story server today and was attempting to run it to make sure everything was working before I messed with config or mods. It wanted to do an update, so I told it to update with the startup. It crashed immediately, crash log says “Object reference not set to an instance of an object.” and then a bunch of secondary messages.
Reproduction Steps
- Install AMP on a ProxMox container with Debian, within a Docker container
- Start a brand new Vintage Story server with default settings
- Tell it to update with the startup of the server
- Attempt to start the server for the first time (no changes to config files, no mods, etc)
Crash log
7/28/2026 10:12:05 PM: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockBehaviorDisplay.OnLoaded(ICoreAPI api) in VSSurvivalMod\BlockBehavior\BlockBehaviorDisplay.cs:line 105
at Vintagestory.API.Common.CollectibleObject.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 284
at Vintagestory.API.Common.Block.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 464
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 275
at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady() in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 312
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 676
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 594
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 151
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95