System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
Product | AMP ‘Decadeus’ v2.4.7.0 (Mainline) |
Virtualization | Docker |
Application | Valheim |
Module | GenericModule |
Running in Container | Yes |
Current State | Stopped |
Problem Description
Issue
This task could not be completed: Starting Valheim… - - State: 3.
Application stopped unexpectedly with exit code 0.
Reproduction Steps
- Create Valheim instance
- Update Valheim instance
- Attempt to run Valheim instance
Console output:
12:20:46
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = '/AMP/Valheim/896660/valheim_server_Data/Managed'
Mono config path = '/AMP/Valheim/896660/valheim_server_Data/MonoBleedingEdge/etc'
Preloaded 'libDiskSpacePlugin.so'
Preloaded 'libparty.so'
Preloaded 'libsteam_api.so'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.12f1 (4fe6e059c7ef)
[Subsystems] Discovering subsystems at path /AMP/Valheim/896660/valheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.057 seconds
- Finished resetting the current domain, in 0.001 seconds
There is no texture data available to upload.
UnloadTime: 0.646141 ms
Fetching PlatformPrefs 'GuiScale' before loading defaults
Fetching PlatformPrefs 'GuiScale' before loading defaults
Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check...
Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check...
Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check...
Starting to load scene:start
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
12:20:48
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Shader 'Lux Lit Particles/ Tess Bumped': fallback shader 'Lux Lit Particles/ Bumped Smoke' not found
No mesh data available for mesh default on particle system Legs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system BodyGibs (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket_Blue. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket_Yellow. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Wings. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system shockwave_plane. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace_ass. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system eyes. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_RockHit (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Legs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_RockHit (2). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system BodyGibs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Legs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Legs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket_Purple. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Head. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace_ass. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket_Cyan. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Wings. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Wings. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket_Red. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Eggs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system BodyGibs (1). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system Carapace. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh default on particle system vfx_Firework_Rocket_Green. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
12:20:51
128B: 2 Subsections = 256 buckets. Failed count: 54860
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 219132 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 118507 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 5.5 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [64.0 MB-128.0 MB]: 11883 frames, [128.0 MB-256.0 MB]: 322865 frames, [256.0 MB-0.50 GB]: 2894 frames
Requested Block Size 4.0 MB
Peak Block count 43
Peak Allocated memory 263.8 MB
Peak Large allocation bytes 107.2 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 2 Subsections = 2048 buckets. Failed count: 104171
32B: 10 Subsections = 5120 buckets. Failed count: 51431
48B: 24 Subsections = 8192 buckets. Failed count: 44689
64B: 192 Subsections = 49152 buckets. Failed count: 563009
80B: 21 Subsections = 4300 buckets. Failed count: 6565
96B: 3 Subsections = 512 buckets. Failed count: 338449
112B: 2 Subsections = 292 buckets. Failed count: 2922
128B: 2 Subsections = 256 buckets. Failed count: 54860
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 337641 frames, [16.0 KB-32.0 KB]: 1 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 26.3 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [16.0 KB-32.0 KB]: 208315 frames, [32.0 KB-64.0 KB]: 5619 frames, [64.0 KB-128.0 KB]: 123708 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 120.5 KB
Peak Large allocation bytes 0 B
Edit: I have since started a second Valheim server, which started successfully, however I cannot connect to it.