Startup Issue with V Rising - Started up fine before the most recent update

System Information

Field Value
Operating System Windows - Windows 11 Pro on x86_64
Product AMP ‘Decadeus’ v2.4.6.0 (Mainline)
Virtualization None
Application V Rising
Module GenericModule
Running in Container No
Current State Failed

Problem Description

Issue

In the log it states that 2 files are missing

Reproduction Steps

  • started the server
  • let it update and boot
  • it gives me this code -2147483645.

18:43:27

},

“TraderModifiers”: {

“StockModifier”: 1.0,

“PriceModifier”: 1.0,

“RestockTimerModifier”: 1.0

}

}

Starting RCON listener, binding to: 0.0.0.0, on port: 25575, timeout: 300

SocketException: Address already in use

at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00000] in <00000000000000000000000000000000>:0

at System.Net.Sockets.TcpListener.Start (System.Int32 backlog) [0x00000] in <00000000000000000000000000000000>:0

at RCONServerLib.RemoteConServer.StartListening () [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.RconListenerSystem.OnCreate () [0x00000] in <00000000000000000000000000000000>:0

at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world, Unity.Entities.SystemState* statePtr) [0x00000] in <00000000000000000000000000000000>:0

at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00000] in <00000000000000000000000000000000>:0

at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable`1[T] types, System.Int32 typesCount) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.CustomWorldSpawning.AddSystemsToWorld (Unity.Entities.World world, ProjectM.WorldTypeConfiguration worldTypeConfig, System.Type[] systemTypes, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType, ProjectM.CustomWorld customWorld) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.CustomWorldSpawning.SetupWorldWithCustomRootGroups (Unity.Entities.World world, Unity.Entities.World parentTickerWorld, ProjectM.WorldTypeConfiguration worldConfig, System.Collections.Generic.IEnumerable`1[T] allSystems, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.ServerWorldManager.BeginCreateServerWorld (ProjectM.ServerRuntimeSettings saveConfiguration) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.GameBootstrap.Start () [0x00000] in <00000000000000000000000000000000>:0

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable`1, Int32)

ProjectM.CustomWorldSpawning:AddSystemsToWorld(World, WorldTypeConfiguration, Type[], Type, Type, Type, CustomWorld)

ProjectM.CustomWorldSpawning:SetupWorldWithCustomRootGroups(World, World, WorldTypeConfiguration, IEnumerable`1, Type, Type, Type)

ProjectM.ServerWorldManager:BeginCreateServerWorld(ServerRuntimeSettings)

ProjectM.GameBootstrap:Start()

NullReferenceException: Object reference not set to an instance of an object.

at ProjectM.CustomWorldSpawning.AddSystemsToWorld (Unity.Entities.World world, ProjectM.WorldTypeConfiguration worldTypeConfig, System.Type[] systemTypes, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType, ProjectM.CustomWorld customWorld) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.CustomWorldSpawning.SetupWorldWithCustomRootGroups (Unity.Entities.World world, Unity.Entities.World parentTickerWorld, ProjectM.WorldTypeConfiguration worldConfig, System.Collections.Generic.IEnumerable`1[T] allSystems, System.Type initializationSystemGroupType, System.Type simulationSystemGroupType, System.Type presentationSystemGroupType) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.ServerWorldManager.BeginCreateServerWorld (ProjectM.ServerRuntimeSettings saveConfiguration) [0x00000] in <00000000000000000000000000000000>:0

at ProjectM.GameBootstrap.Start () [0x00000] in <00000000000000000000000000000000>:0

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

ProjectM.GameBootstrap:Start()

Intentionally caused fatal error

ProjectM.GameBootstrap:Start()

[ line 386850088]

[6176:2748:20230802,164327.143:ERROR filesystem_win.cc:129] GetFileAttributes C:\WINDOWS\ServiceProfiles\NetworkService\AppData\LocalLow\Stunlock Studios\VRisingServer\backtrace\crashpad\attachments\ef612e21-6ff2-4e91-acb8-c1dadabf826c: The system cannot find the file specified. (2)

[6176:2748:20230802,164327.152:WARNING minidump_to_upload_parameters.cc:32] duplicate key guid, discarding value 802288c62afc596ad63632796ec76ac5bcb08e12

Just a port conflict. Probably a legacy process running on the port. A reboot of the system should solve it

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