System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
Product | AMP ‘Callisto’ v2.5.1.8 (Mainline) |
Virtualization | Docker |
Application | tModLoader |
Module | GenericModule |
Running in Container | Yes |
Current State | Stopped |
Problem Description
Issue
(Its using only 0.41 from the 7.7gb that we have) and i cant find the settings to change that and its not bcs of the mods
Reproduction Steps
- loading mods into the mod file
- Starting the server
- Error xception of type ‘System.OutOfMemoryException’
*[17:00:52.941] [Main Thread/WARN] [tML]: Total system memory usage exceeds installed physical memory, tModLoader will likely experience performance issues due to frequent page file access.
[17:00:54.334] [.NET TP Worker/INFO] [Terraria]: Generating World: IdiotBox
[17:00:54.342] [Main Thread/INFO] [StatusText]: 0.0% - - 0.
[17:00:54.342] [Main Thread/INFO] [StatusText]: 0.0% - Generating world terrain - 0.
[17:00:54.567] [.NET TP Worker/INFO] [tML]: tModLoader RAM usage during OutOfMemoryException: 389.1 MB
[17:00:54.573] [.NET TP Worker/WARN] [tML]: Silently Caught Exception:
System.OutOfMemoryException: Exception of type ‘System.OutOfMemoryException’ was thrown.
at Terraria.TileData1.SetLength(UInt32 len) at Terraria.TileData
1…cctor()
at Terraria.TileData`1.get_ptr()
at Terraria.Tile.set_HasTile(Boolean value)
at Terraria.Tile.active(Boolean active)
at Terraria.GameContent.Biomes.TerrainPass.FillColumn(Int32 x, Double worldSurface, Double rockLayer)
at Terraria.GameContent.Biomes.TerrainPass.ApplyPass(GenerationProgress progress, GameConfiguration configuration)
at Terraria.WorldBuilding.GenPass.Apply(GenerationProgress progress, GameConfiguration configuration)
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress)
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject)
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject)
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud)
at Terraria.WorldGen.serverLoadWorldCallBack()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
[17:00:54.574] [.NET TP Worker/FATAL] [tML]: Game ran out of memory. You’ll have to find which mod is consuming lots of memory, and contact the devs or remove it.