Startup Issue with tModLoader 1.4+ - World won't autocreate/autoload at launch

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Callisto’ v2.5.1.4 - 20240801.2
Virtualization No
Application tModLoader 1.4+
Module GenericModule
Running in Container No
Current State Ready

Problem Description

Issue

I have created a tModLoader server and set it up inside AMP configuration page so that it autocreates a world named “world” at launch and autoloads it whenever the server restarts.

First, it doesn’t automatically creates this world. I have to do all the setup manually in the console (creating the world, choosing the name, its size, etc).
Second, it won’t autoload at launch. I always have to manually select the world in the console, set the number of players, the port, password, etc.

It seems like the server is ignoring certains parameters because changing other settings like “World Path” works fine.

Reproduction Steps

  • Create a new tModLoader 1.4+ instance in AMP and update it
  • Set the required tModLoader settings in AMP (Created World Name, World File, etc)
  • Start the server
  • When starting, the server waits for the user to create and select a world instead of autocreating/autoloading it

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