Startup Issue with The Isle (EVRIMA) - Starts and crashes after 22 seconds, full disconnect from AMP

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Phobos’ v2.6.0.6 (Mainline)
Virtualization Docker
Application The Isle (EVRIMA)
Module GenericModule
Running in Container Yes
Current State Failed

Problem Description

Issue

Creating a fresh instance of The Isle (EVRIMA) will successfully update, but will crash after about 22 seconds. This crash will cause a Reconnecting pop up: “Your connection to the AMP backend was lost” and will close ALL instances of any game. After eventually reconnecting, further attempts to restart the server fails.

Reproduction Steps

  • Create New Instance
  • Choose The Isle (EVRIMA)
  • Update and Start server

Log from attempting to restart the instance:

Log File
Shutdown handler: initialize.
5.4.3-0+UE5 1012 0
Disabling core dumps.
LogPakFile: Initializing PakPlatformFile
LogIoDispatcher: Display: Reading toc: ../../../TheIsle/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 9C336195C7541C1246E84C593B7421A9031DB05C
LogIoDispatcher: Display: Mounting container '../../../TheIsle/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../TheIsle/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file ../../../TheIsle/Content/Paks/pakchunk0-LinuxServer.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../TheIsle/Content/Paks/pakchunk0-LinuxServer.pak.
LogIoDispatcher: Display: Reading toc: ../../../TheIsle/Content/Paks/pakchunk0-LinuxServer.utoc
LogIoDispatcher: Display: Toc signature hash: E13F7A0A1C36179E6C0F33D198DA2BCA3B1A5773
LogIoDispatcher: Display: Mounting container '../../../TheIsle/Content/Paks/pakchunk0-LinuxServer.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "../../../TheIsle/Content/Paks/pakchunk0-LinuxServer.utoc"
LogPakFile: Display: Mounted Pak file '../../../TheIsle/Content/Paks/pakchunk0-LinuxServer.pak', mount point: '../../../'
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Slider'. Using FSliderStyle defaults instead.
LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'WhiteBrush'.'
LogPackageLocalizationCache: Processed 72 localized package path(s) for 1 prioritized culture(s) in 0.000124 seconds
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogMetasoundEngine: MetaSound Engine Initialized
LogSlateStyle: Warning: Unable to find Slate Widget Style 'SpinBox'. Using FSpinBoxStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'Button'. Using FButtonStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'ComboButton'. Using FComboButtonStyle defaults instead.
LogUObjectArray: 33055 objects as part of root set at end of initial load.
LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
LogUObjectAllocator: 9130256 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 33055/33055 objects in disregard for GC pool
LogEngine: Initializing Engine...
LogStreaming: Warning: LoadPackage: SkipPackage: /Engine/EditorMaterials/GizmoMaterial (0xF484BF0F8456078D) - The package to load does not exist on disk or in the loader
LogUObjectGlobals: Warning: Failed to find object 'Material /Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'
LogEngine: ERROR: Failed to load special material 'ArrowMaterialName' from path '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'. This will probably have bad consequences (depending on its use).
LogNetVersion: Set ProjectVersion to 0.18.116. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Disabled
LogWorldMetrics: [Initialize]
LogNiagara: UAV Float16 is not supported, compressed GPU emitters will be disabled.
LogInit: Display: Game Engine Initialized.
LogNIS: StartupModule Enter
LogNIS: StartupModule Leave
LogInit: Display: Starting Game.
LogGlobalStatus: Browse Started Browse: "/Game/TheIsle/Maps/TitleMap?Name=Player?Port=7779?QueryPort=27018?MaxPlayers=100"
LogLoad: LoadMap: /Game/TheIsle/Maps/TitleMap?Name=Player?Port=7779?QueryPort=27018?MaxPlayers=100
LogWorld: BeginTearingDown for /Temp/Untitled_0
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogWorldMetrics: [Deinitialize]
LogWorldMetrics: [Clear]
LogGarbage: Collecting garbage
LogGarbage: Verbose: 0.003614 ms for MarkObjectsAsUnreachable Phase (12 Objects To Serialize)
LogGarbage: Verbose: 0.200334 ms for Reachability Analysis
LogGarbage: GC Reachability Analysis total time: 0.24 ms (0.24 ms on reference traversal)
LogGarbage: 0.24 ms for GC - 0 refs/ms while processing 0 references from 0 objects  with 0 clusters
LogGarbage: Freed 4096b from 1 GC contexts
LogGarbage: 0.002311 ms for Gather Unreachable Objects (73 objects collected / 835 scanned with 1 thread(s))
LogGarbage: 0.061808 ms for unhashing unreachable objects (73 objects unhashed)
LogGarbage: GC purged 73 objects (835 -> 762) in 2.240ms
LogUObjectHash: Compacting FUObjectHashTables data took   1.69ms
LogSkeletalMesh: Verbose: [SM_Hoplosternum] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Coelacanth] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Coelacanth] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Coelacanth] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [EuropeanRabbit] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [EuropeanRabbit] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [EuropeanRabbit] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_F] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_F] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_F] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [WildBoar_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [WildBoar_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [WildBoar_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [Chamois_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [Chamois_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [Chamois_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [Chamois_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [Chamois_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [Chamois_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [WildBoar_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [WildBoar_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [WildBoar_Y] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [MuleDeer_M] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Pterodactylus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Pterodactylus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Pterodactylus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Pterodactylus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Psittacosaurus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Psittacosaurus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Psittacosaurus] Skeletal Mesh is marked for CPU read.
LogSkeletalMesh: Verbose: [SK_Psittacosaurus] Skeletal Mesh is marked for CPU read.



LogWorldPartition: UWorldPartitionRuntimeSpatialHash::PostLoad : UseAlignedGridLevels = 1, SnapNonAlignedGridLevelsToLowerLevels = 1



LogWorldMetrics: [Initialize]
LogWorldPartition: ULevel::OnLevelLoaded(Gateway)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
LogWorldPartition: Display: WorldPartition initialize started...
LogWorldPartition: UWorldPartition::Initialize : World = /Game/TheIsle/Maps/Game/Gateway/Gateway.Gateway, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Dedicated Server, IsServer = 1, IsDedicatedServer = 1, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0
LogContentBundle: [Gateway(Dedicated Server)] Creating new container.
LogWorldPartition: Display: WorldPartition initialize took 774 us
LogLoad: Game class is 'BP_SurvivalGameMode_C'
LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
LogPushModel: PushModel HandleCreation is now enabled
LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072)
LogRedpointEOSAntiCheat: Verbose: Dedicated server Anti-Cheat: 0x7f23278cd190: CreateSession(bIsServer: true, HostUserId: DEDICATED_SERVER, bIsDedicatedServerSession: true, ListenServerUserId: (none), ServerConnectionUrlOnClient: ): Called
LogRedpointEOSAntiCheat: Verbose: Dedicated server Anti-Cheat: 0x7f23278cd190: CreateSession(bIsServer: true, HostUserId: DEDICATED_SERVER, bIsDedicatedServerSession: true, ListenServerUserId: (none), ServerConnectionUrlOnClient: ): Started new session; current session is now D393A47F5A544BF4BCA49F4AB6C2A205.



LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Boar' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'BoarGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Deer' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Goat' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'TacoHighlands' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'TacoCoastal' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'TacoCoastal' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'TacoCoastal' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'TacoCoastal' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'TacoPlains' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroupVeryLarge' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'ChickenGlobal' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'RabbitGlobal' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Goat' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Deer' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Boar' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'BoarGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Deer' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Boar' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'BoarGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Deer' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Goat' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Boar' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'BoarGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Deer' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Boar' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'BoarGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Deer' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroup' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Goat' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Turtle' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'Crab' to 10
LogTheIsleAI: Adjusted MaxAmountToSpawn for Row 'DeerGroupLarge' to 10
r.SkyLight.RealTimeReflectionCapture = "0"
r.EyeAdaptation.BlackHistogramBucketInfluence = "0.5"
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTheIsleAI: Loaded SpawnConfig 'None' from DataTable.
LogTemp: Log file successfully renamed to ../../../TheIsle/Saved/Logs/TheIsle-Shipping-backup-2025.01.09-21.52.55.txt
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.



LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.



LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.
LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data.



LogLoad: Took 14.394561 seconds to LoadMap(/Game/TheIsle/Maps/Game/Gateway/Gateway)
LogTheIsleNetwork: Display: Already bound anti-cheat and network failure events
LogGlobalStatus: LoadMap Load map complete /Game/TheIsle/Maps/Game/Gateway/Gateway

I mainly have the server running but the only issue i seem to be facing is the same as yours with LogStaticMesh: Loading a staticmesh component that is flag with override vertex color buffer, but the buffer is empty after loading(serializing) it. Resave the map to fix the component override vertex color data. that main line seems to be the issue

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