Startup Issue with Sons Of The Forest - Server wont start it is stalling

System Information

Field Value
Operating System Windows - Windows 10 Pro on x86_64
Product AMP ‘Phobos’ v2.6.0.12 (Mainline)
Virtualization None
Application Sons Of The Forest
Module GenericModule
Running in Container No
Current State Stopped

Problem Description

Issue

Just after it says starting server it just stalls , network test it passes all of them

Reproduction Steps

  • Try to reinstall
  • Updating server
  • Reinstall the whole instance
  • Change settings in for the server

Turn on the Skip Network Accessibility Test setting

thanks for the answer but that did not help

here is an out put of where it stops in the console

#DSW [Self-Tests] [Networking] Public accessibility procedure skipped…

#DSL [Self-Tests] Self tests passed.

#DSL [Dedicated] Starting Sons of the Forest Dedicated Server…

20:23:11

Unloading 8 Unused Serialized files (Serialized files now loaded: 3)

UnloadTime: 1.491500 ms

There is no texture data available to upload.

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 7723.

Total: 4.326700 ms (FindLiveObjects: 0.551000 ms CreateObjectMapping: 0.366300 ms MarkObjects: 3.354500 ms DeleteObjects: 0.054700 ms)

#DSL [Dedicated] Loading game settings.

#DSL [Dedicated] CustomGameModeSettings: Gameplay.TreeRegrowth set to True

#DSL [Dedicated] CustomGameModeSettings: Structure.Damage set to True

#DSW [Dedicated] SaveMode is New. If a save already exists in the selected slot 1, it will be overwritten. Game mode is Normal

Setting breakpad minidump AppID = 1326470

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]

20:23:12

#DSL Steam server created.

#DSL Server name: Powered by NGC

#DSL Max players: 8

#DSL Starting server…

20:23:17

The referenced script on this Behaviour (Game Object ‘ClassicSleepGpsLocator’) is missing!

The referenced script on this Behaviour (Game Object ‘Tracker’) is missing!

The referenced script on this Behaviour (Game Object ‘SleepGpsLocator’) is missing!

The referenced script on this Behaviour (Game Object ‘SleepGpsLocator’) is missing!

The referenced script on this Behaviour (Game Object ‘Tracker’) is missing!

The referenced script on this Behaviour (Game Object ‘SleepGpsLocator’) is missing!

The referenced script on this Behaviour (Game Object ‘ClassicSleepGpsLocator’) is missing!

20:23:23

#DSX System.InvalidCastException: Unable to cast object of type ‘UdpEventStartFailed’ to type ‘UdpEventStartDone’.

at UdpKit.UdpEvent.As[T] () [0x00000] in <00000000000000000000000000000000>:0

at BoltCore.PollNetwork () [0x00000] in <00000000000000000000000000000000>:0

at BoltCore.Poll () [0x00000] in <00000000000000000000000000000000>:0

at BoltPoll.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0

Endnight.Utilities.Dedicated.DsLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

#DSX at UdpKit.UdpEvent.As[T] () [0x00000] in <00000000000000000000000000000000>:0

at BoltCore.PollNetwork () [0x00000] in <00000000000000000000000000000000>:0

at BoltCore.Poll () [0x00000] in <00000000000000000000000000000000>:0

at BoltPoll.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0

Endnight.Utilities.Dedicated.DsLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

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