thanks for the answer but that did not help
here is an out put of where it stops in the console
#DSW [Self-Tests] [Networking] Public accessibility procedure skipped…
#DSL [Self-Tests] Self tests passed.
#DSL [Dedicated] Starting Sons of the Forest Dedicated Server…
20:23:11
Unloading 8 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 1.491500 ms
There is no texture data available to upload.
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 7723.
Total: 4.326700 ms (FindLiveObjects: 0.551000 ms CreateObjectMapping: 0.366300 ms MarkObjects: 3.354500 ms DeleteObjects: 0.054700 ms)
#DSL [Dedicated] Loading game settings.
#DSL [Dedicated] CustomGameModeSettings: Gameplay.TreeRegrowth set to True
#DSL [Dedicated] CustomGameModeSettings: Structure.Damage set to True
#DSW [Dedicated] SaveMode is New. If a save already exists in the selected slot 1, it will be overwritten. Game mode is Normal
Setting breakpad minidump AppID = 1326470
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
20:23:12
#DSL Steam server created.
#DSL Server name: Powered by NGC
#DSL Max players: 8
#DSL Starting server…
20:23:17
The referenced script on this Behaviour (Game Object ‘ClassicSleepGpsLocator’) is missing!
The referenced script on this Behaviour (Game Object ‘Tracker’) is missing!
The referenced script on this Behaviour (Game Object ‘SleepGpsLocator’) is missing!
The referenced script on this Behaviour (Game Object ‘SleepGpsLocator’) is missing!
The referenced script on this Behaviour (Game Object ‘Tracker’) is missing!
The referenced script on this Behaviour (Game Object ‘SleepGpsLocator’) is missing!
The referenced script on this Behaviour (Game Object ‘ClassicSleepGpsLocator’) is missing!
20:23:23
#DSX System.InvalidCastException: Unable to cast object of type ‘UdpEventStartFailed’ to type ‘UdpEventStartDone’.
at UdpKit.UdpEvent.As[T] () [0x00000] in <00000000000000000000000000000000>:0
at BoltCore.PollNetwork () [0x00000] in <00000000000000000000000000000000>:0
at BoltCore.Poll () [0x00000] in <00000000000000000000000000000000>:0
at BoltPoll.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
Endnight.Utilities.Dedicated.DsLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
#DSX at UdpKit.UdpEvent.As[T] () [0x00000] in <00000000000000000000000000000000>:0
at BoltCore.PollNetwork () [0x00000] in <00000000000000000000000000000000>:0
at BoltCore.Poll () [0x00000] in <00000000000000000000000000000000>:0
at BoltPoll.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
Endnight.Utilities.Dedicated.DsLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)