System Information
| Field | Value |
|---|---|
| Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
| Product | AMP ‘Phobos’ v2.6.4.0 (Mainline) |
| Virtualization | Docker |
| Application | Rust Dedicated Server |
| Module | RustModule |
| Running in Container | Yes |
| Current State | Stopped |
Problem Description
Issue
Console shows installation process and startup, with server CPU resources pegged at near 100% during navmesh configuration, following which the finalization of setup and game start appears to happen - but the server instance suddenly stops. Restart puts the server back into the identical startup/loading process and fails/stops again.
Console log snippet:
Starting Monument Navmesh Build with 2678 sources
09:42:09
Monument Navmesh Build took 11.02 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.05 seconds
Starting Monument Navmesh Build with 886 sources
09:42:10
Monument Navmesh Build took 1.14 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.06 seconds
Starting Monument Navmesh Build with 1852 sources
09:42:13
Monument Navmesh Build took 2.53 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.02 seconds
Starting Dungeon Navmesh Build with 21236 sources
09:42:26
Monument Navmesh Build took 12.59 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Dungeon Navmesh Build with 1206 sources
Monument Navmesh Build took 0.79 seconds
09:42:49
Couldn’t load server/my_server_identity/proceduralmap.4500.6738.273.sav - file doesn’t exist
Spawning 3778 entities from map
09:43:15
done.
Postprocessing 3778 entities from map
done.
09:43:49
Missing EnvSync - creating
Missing CommunityEntity - creating
Missing ResourceDepositManager - creating
Missing RelationshipManager - creating
Missing TreeManager - creating
Missing GlobalNetworkHandler - creating
Starting to load entities into GlobalNetworkHandler…
Took 22ms to load entities into GlobalNetworkHandler
Missing CopyPasteEntity - creating
Missing BuriedItems - creating
09:43:52
Initializing 101066 entity links
chat.serverlog: “True”
done.
Initializing 747 stability supports
done.
Initializing 83032 entity save caches
09:43:53
done.
Gamemode Convar :
No Gamemode.
Preparing Occlusion Grid (2250, 100, 2250)
09:43:55
Processing 6 batches(176296 broadphase cells total)…
Reproduction Steps
- Create vanilla Rust server instance via Game Panel dashboard
- Make no changes to the configuration or settings
- Start the instance
- Monitor server console - see description for details