System Information
| Field | Value |
|---|---|
| Operating System | Linux - Ubuntu 24.04.3 on x86_64 |
| Product | AMP ‘Phobos’ v2.6.4.0 (Mainline) |
| Virtualization | None |
| Application | Minecraft |
| Module | MinecraftModule |
| Running in Container | No |
| Current State | Stopped |
RAM: 6GB dedicated to VH and 6GB dedicated to vanilla (16 total for the system)
Running 2 instances on one machine.
Newly installed/set up servers and instances on this machine.
Vault Hunters 3.19.6.2, running on Forge 40.2.9 (MC 1.18.2)
Vanilla Running on NeoForge 21.10.33-beta (runs fine with all used mods on client side)
Crash Log:
Problem Description
Issue
This is a mod pack (Vault Hunters 3.19.6.2) and previously run on another hosted server from a paid service. We haven’t added/changed any mods compared to what we were previously running on the hosted server, which has been running for about 6 months with no issues. Moving to a self hosted server (through Apex on a local machine) the game files from the previous server were loaded into Apex, the server gets up and running and I am able to log into the server with my minecraft account. (WAN connection, not logging in yet from an external IP address.) Everythihng seems to run fine, but after logging in and letting my character sit for about 2 min I am booted with a getsockopt in the MC screen and then nothing immediatly noticable for reason to be kicked in the console or the log file. I have some pretty good knowledge on computers but I do not know Java code so there is obviously something I am missing on what is causing the crash. The mods have all been tested previously on a paid server hosting with no issues and no changes have been made to those files when loaded into Apex so I am unsure why they would be crashing in the instance. I am having the same issue on another instance with a slightly modded vanilla server. The same steps, and eror given on the console but still nothing overly apparent for whats actually causing the issue.
This is some of the last lines I am seeing in the console:
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007877d0be3255, pid=14407, tid=14412
#
# JRE version: OpenJDK Runtime Environment Temurin-21.0.9+10 (21.0.9+10) (build 21.0.9+10-LTS)
# Java VM: OpenJDK 64-Bit Server VM Temurin-21.0.9+10 (21.0.9+10-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, linux-amd64)
# Problematic frame:
# V [libjvm.so+0x7e3255][08:07:24] [modloading-worker-0/INFO] [de.ar.ne.fo.NetworkManagerImpl/]: Registering C2S receiver with id powah:packet
void OopOopIterateDispatch::Table::oop_oop_iterate<InstanceKlass, narrowOop>(G1RootRegionScanClosure*, oopDesc*, Klass*)+0x2a5
#
Reproduction Steps
- Start the server and wait for it to run.
- Once running, check the console for it to look good. (No issues seen.)
- Log onto the server and walk character around.
- Leaving character standing in one spot and not doing anything, I wait for about 2 min and then the game crashes.
- Checking logs and console I don’t see an immediate clue as to what the actual issue is.
- Tried restarting server after this happens and most times it comes back with a messege saying server can’t start and will continue to say this until I completly restart the server machine.
- Cycle detailed above keeps repeating and I haven’t been able to stay logged on for more than 2-5 min before having to do a server machine restart
Slight UPDATE:
I left the vanilla server running overnight to see if it would crash and without anyone logging on lastnight it ran all night, went through a schedualed restart at 4 am and was still running at around 9 am this morning. As soon as I tried logging in, the server crashed. Got a “disconnected” messege in the MC screen and same error code on the console. Error log looks very simular but havent line for line checked to see if its the same as the previous posted error log. And now the server shows “Unable to Run” and won’t run at all when I press start.