OS Name/Version: Debian 12
Product Name/Version: (Always use the full version number - not ‘Latest’)
Problem Description:
I’m running AMP in a fresh LXC container on Proxmox (Debian 12 base), and installed a new Satisfactory instance. When attempting to create a new world or upload an existing .sav
, the server crashes during map load.
The crash occurs consistently, with the server exiting unexpectedly after this log output:
Other important context:
- I have tried this on a fresh VM install (using proxmox), and even created a new LXC container specifically to get a completely fresh install with JUST Satisfactory on it
- My original implementation was not using Docker, but the fresh container I made WAS installed using Docker, just to test, same issue.
- I have firewall rule sin place for ports 7777, 150000, and 15777
- I’ve been troubleshooting with a friend who has the exact same setup (Proxmox, using Docker) - he was able to spin up a server just fine. When he connects to mine, he goes to create a game, and it fails, bringing him back to the “Create Game” screen - same thing happens for me.
Log from when I try to create a game:
LogNet: Browse: /Game/FactoryGame/Map/GameLevel01/Persistent_Level...
LogGame: Waiting for level streaming...
CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit)
LogExit: Preparing to exit.
LogExit: Object subsystem successfully closed.
LogExit: Exiting.
Engine crash handling finished; re-raising signal 6 for the default handler. Good bye.
Steps to reproduce:
- Create a fresh instance
- Add the server to Server Manager, connect, and accept the fingerprint
- Go to “Create Game”
- Click Start, server says Preparing game, then crashes back to “Create Game” menu
Actions taken to resolve so far:
- Created a brand new LXC container with a clean install of AMP and Satisfactory
- Open up multiple other ports
- Confirmed AMP instance has the correct permissions
- Attempted to upload save files and load into them
I get a similar error when trying to load into a save I created in single player first:
LogWorld: BeginTearingDown for /Game/FactoryGame/Map/DedicatedserverEntry
LogNet: World NetDriver shutdown FGDSIpNetDriver_2147482283 [GameNetDriver]
LogExit: GameNetDriver FGDSIpNetDriver_2147482283 shut down
...
CrashReportCoreLog: Final state (Receiver) = Unknown UploadState value
LogCore: Engine exit requested (reason: CrashReportClientApp RequestExit)
Engine crash handling finished; re-raising signal 6 for the default handler. Good bye.