I have tried different ip bindings. No one succeeded. Now everything is reset to default. AP IP Binding = 127.0.0.1 Loopback IPV4. Application IP = 0.0.0.0 Any IPV4.
Unable to upload .log files
"
Success! App ‘3017310’ fully installed.
quit
[14:58:41] [steamcmdplugin Info/19] : SteamCMD Update successful
CPID: 10616
Redirecting stderr to ‘D:\Servers\AMP\Soulmask01\soulmask\logs\stderr.txt’
Logging directory: ‘D:\Servers\AMP\Soulmask01\soulmask/logs’
[ 0%] Checking for available updates…
[----] Verifying installation…
Steam Console Client (c) Valve Corporation - version 1718904263
– type ‘quit’ to exit –
Loading Steam API…OK
force_install_dir “D:\Servers\AMP\Soulmask01\soulmask\server\WS/Binaries/Win64”
Connecting anonymously to Steam Public…OK
Waiting for client config…OK
Waiting for user info…OK
app_update 1007 validate
Update state (0x61) downloading, progress: 0.00 (0 / 46727128)
Update state (0x61) downloading, progress: 24.68 (11534336 / 46727128)
Success! App ‘1007’ fully installed.
quit
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded.
[14:58:48] [steamcmdplugin Info/19] : SteamCMD Update successful
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Display: Found Pak file …/…/…/WS/Content/Paks/WS-WindowsServer.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/WS/Content/Paks/WS-WindowsServer.pak.
LogPakFile: PakFile PrimaryIndexSize=1344064
LogPakFile: PakFile PathHashIndexSize=913776
LogPakFile: PakFile FullDirectoryIndexSize=2553008
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘…/…/…/WS/Content/Paks/WS-WindowsServer.pak’ (chunk index -1, root ‘…/…/…/’) mounted
LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:…/…/…/ File:…/…/…/WS/Content/Paks/WS-WindowsServer.pak)
LogPakFile: OnPakFileMounted2Time == 0.000031
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 8 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Display: Loading text-based GConfig…
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin DataRegistry
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin ModularGameplay
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin SQLiteCore
LogPluginManager: Mounting plugin EnhancedInput
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin CommonLoadingScreen
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin SteamShared
LogPluginManager: Mounting plugin DungeonArchitect
LogPluginManager: Mounting plugin FSR
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin Water
LogPluginManager: Mounting plugin Landmass
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin VirtualCursor
LogPluginManager: Mounting plugin DLSS
LogPluginManager: Mounting plugin AntiGS
LogPluginManager: Mounting plugin DBChuli
LogPluginManager: Mounting plugin GBufferModifyPlugin
LogPluginManager: Mounting plugin KawaiiPhysics
LogPluginManager: Mounting plugin LoadingScreen
LogPluginManager: Mounting plugin PacketCheckHandlerComponent
LogPluginManager: Mounting plugin Wwise
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: OSS: Creating online subsystem instance for: steam
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: STEAM: [AppId: 2646460] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogOnline: STEAM: AUTH: Steam Auth Enabled
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [steam]
LogFSR: FSR Spatial Upscaling Module Started
LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.5.2a
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter
LogDLSSNGXVulkanRHIPreInit: This UE instance does not render; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Phenom™ II X6 1090T Processor, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Jun 18 2024 19:38:29
LogInit: Compiled with Visual C++: 19.39.33523.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: Level01_Main -server -SteamServerName=“AMP Powered Soulmask Server” -Port=8777 -QueryPort=27015 -EchoPort=18888 -RconPort=19000 -RconAddr=0.0.0.0 -UTF8Output -MultiHome=0.0.0.0 -forcepassthrough -pve -MaxPlayers=50 -backup=900 -saving=600 -backupinterval=10 -stdout -FullStdOutLogOutput
LogInit: Base Directory: D:/Servers/AMP/Soulmask01/soulmask/server/WS/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
[2024.07.06-14.59.04:168][ 0]LogModuleManager: Warning: ModuleManager: Module ‘ExampleDeviceProfileSelector’ not found - its StaticallyLinkedModuleInitializers function is null.
[2024.07.06-14.59.04:168][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2024.07.06-14.59.04:168][ 0]LogHAL: Display: Platform has ~ 32 GB [34356973568 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.06-14.59.04:168][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2024.07.06-14.59.04:168][ 0]LogInit: Going up to parent DeviceProfile
[2024.07.06-14.59.04:177][ 0]LogInit: Computer: SERVER
[2024.07.06-14.59.04:177][ 0]LogInit: User: SERVER
[2024.07.06-14.59.04:177][ 0]LogInit: CPU Page size=4096, Cores=6
[2024.07.06-14.59.04:177][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.06-14.59.04:177][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
[2024.07.06-14.59.04:177][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2024.07.06-14.59.04:177][ 0]LogMemory: Process Physical Memory: 247.85 MB used, 247.85 MB peak
[2024.07.06-14.59.04:177][ 0]LogMemory: Process Virtual Memory: 307.69 MB used, 307.69 MB peak
[2024.07.06-14.59.04:177][ 0]LogMemory: Physical Memory: 5437.66 MB used, 27327.70 MB free, 32765.36 MB total
[2024.07.06-14.59.04:177][ 0]LogMemory: Virtual Memory: 134189384.00 MB used, 28344.80 MB free, 134217728.00 MB total
[2024.07.06-14.59.04:178][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2024.07.06-14.59.04:395][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.06-14.59.04:397][ 0]LogInit: Using OS detected language (sv-SE).
[2024.07.06-14.59.04:397][ 0]LogInit: Using OS detected locale (sv-SE).
[2024.07.06-14.59.04:400][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘zh’ will be used for the language.
[2024.07.06-14.59.04:402][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘zh’ will be used for the locale.
[2024.07.06-14.59.04:404][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/zh/Engine.locres’ could not be opened for reading!
[2024.07.06-14.59.04:404][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres’ could not be opened for reading!
[2024.07.06-14.59.04:404][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres’ could not be opened for reading!
[2024.07.06-14.59.04:404][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSubsystemSteam/zh/OnlineSubsystemSteam.locres’ could not be opened for reading!
[2024.07.06-14.59.04:450][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.06-14.59.04:456][ 0]LogInit: Using OS detected language (sv-SE).
[2024.07.06-14.59.04:457][ 0]LogInit: Using OS detected locale (sv-SE).
[2024.07.06-14.59.04:457][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘zh’ will be used for the language.
[2024.07.06-14.59.04:458][ 0]LogTextLocalizationManager: No localization for ‘sv-SE’ exists, so ‘zh’ will be used for the locale.
[2024.07.06-14.59.04:470][ 0]LogAssetRegistry: FAssetRegistry took 0.0114 seconds to start up
[2024.07.06-14.59.04:603][ 0]LogTextLocalizationManager: Compacting localization data took 5.29ms
[2024.07.06-14.59.04:603][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = ‘GameTraceChannel13’ hasn’t been found
[2024.07.06-14.59.04:603][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = ‘GameTraceChannel14’ hasn’t been found
[2024.07.06-14.59.04:603][ 0]LogCollisionProfile: Warning: Profile (CharacterMesh) - Custom Channel Name = ‘GameTraceChannel13’ hasn’t been found
[2024.07.06-14.59.04:603][ 0]LogCollisionProfile: Warning: Profile (CharacterMesh) - Custom Channel Name = ‘GameTraceChannel14’ hasn’t been found
[2024.07.06-14.59.04:604][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2024.07.06-14.59.04:606][ 0]LogPackageLocalizationCache: Processed 24 localized package path(s) for 1 prioritized culture(s) in 0.000086 seconds
[2024.07.06-14.59.04:606][ 0]LogPakFile: New pak file …/…/…/WS/Content/Paks/WS-WindowsServer.pak added to pak precacher.
[2024.07.06-14.59.04:607][ 0]LogModuleManager: Warning: ModuleManager: Module ‘ExampleDeviceProfileSelector’ not found - its StaticallyLinkedModuleInitializers function is null.
[2024.07.06-14.59.04:608][ 0]LogInit: Active device profile: [0000000005F9CC40][000000000846B6E0 49] WindowsServer
[2024.07.06-14.59.04:608][ 0]LogInit: Profiles: [0000000005F9CDC0][000000000846DB70 49] Windows, [0000000005F9CC40][000000000846B6E0 49] WindowsServer,
[2024.07.06-14.59.04:622][ 0]LogSerialization: Display: AllowBulkDataInIoStore: ‘true’
[2024.07.06-14.59.04:632][ 0]LogNetVersion: WS 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3485178411)
[2024.07.06-14.59.04:663][ 0]LogStreaming: Error: Couldn’t find file for package /Game/UI/Fonts/SiYuanHeiTi requested by async loading code. NameToLoad: /Game/UI/Fonts/SiYuanHeiTi
[2024.07.06-14.59.04:663][ 0]LogStreaming: Error: Found 0 dependent packages…
[2024.07.06-14.59.04:695][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.010 s
[2024.07.06-14.59.04:701][ 0]logGameXishu: Warning: [Jianzhu_Jianshang] key is empty.
[2024.07.06-14.59.04:702][ 0]logGameXishu: Warning: [Shuaxin_Shiti_Fenjie] key is empty.
[2024.07.06-14.59.04:730][ 0]LogUObjectArray: 23770 objects as part of root set at end of initial load.
[2024.07.06-14.59.04:730][ 0]LogUObjectAllocator: 5616848 out of 0 bytes used by permanent object pool.
[2024.07.06-14.59.04:730][ 0]LogUObjectArray: CloseDisregardForGC: 23770/0 objects in disregard for GC pool
[2024.07.06-14.59.04:735][ 0]LogVirtualCursor: VirtualCursor module has started
[2024.07.06-14.59.04:736][ 0]LogEngine: Initializing Engine…
[2024.07.06-14.59.19:538][ 0]LogPakFile: Precache HighWater 16MB
[2024.07.06-14.59.19:538][ 0]LogPakFile: Precache HighWater 32MB
[2024.07.06-14.59.19:538][ 0]LogPakFile: Precache HighWater 48MB
[2024.07.06-14.59.19:538][ 0]LogAbilitySystem: Warning: No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched.
[2024.07.06-14.59.19:604][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.06-14.59.19:604][ 0]LogNetVersion: Set ProjectVersion to 0.1.10. Version Checksum will be recalculated on next use.
[2024.07.06-14.59.19:604][ 0]LogInit: Texture streaming: Disabled
[2024.07.06-14.59.19:606][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.MotionBlurQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘0’
[2024.07.06-14.59.19:606][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.DepthOfFieldQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘1’
[2024.07.06-14.59.19:608][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.MotionBlurQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘0’
[2024.07.06-14.59.19:609][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.DepthOfFieldQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘1’
[2024.07.06-14.59.19:611][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.MotionBlurQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘0’
[2024.07.06-14.59.19:611][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.DepthOfFieldQuality’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘1’
[2024.07.06-14.59.19:927][ 0]LogEnum: Warning: In asset ‘None’, there is an enum property of type ‘EProficiency’ with an invalid value of ‘EProficiency::EProficiency_MAX’
[2024.07.06-14.59.19:960][ 0]logGameXishu: Warning: [Jianzhu_Jianshang] key is empty.
[2024.07.06-14.59.19:961][ 0]logGameXishu: Warning: [Shuaxin_Shiti_Fenjie] key is empty.
[2024.07.06-14.59.20:075][ 0]logSS: Display: AutobackupFileRetentionDays: -1
[2024.07.06-14.59.20:079][ 0]logHGameInstance: Display: Logic Version = 14331.45290
[2024.07.06-14.59.20:079][ 0]logGMSystem: Warning: gmsystem closed for . Official:false GMAgent:false
[2024.07.06-14.59.20:080][ 0]LogPackageLocalizationCache: Processed 24 localized package path(s) for 2 prioritized culture(s) in 0.000109 seconds
[2024.07.06-14.59.20:103][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/WS/Content/Localization/Game/en-US/Game.locres’ could not be opened for reading!
[2024.07.06-14.59.20:103][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/en-US/Engine.locres’ could not be opened for reading!
[2024.07.06-14.59.20:103][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/en-US/OnlineSubsystem.locres’ could not be opened for reading!
[2024.07.06-14.59.20:103][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/en-US/OnlineSubsystemUtils.locres’ could not be opened for reading!
[2024.07.06-14.59.20:104][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemSteam/Content/Localization/OnlineSubsystemSteam/en-US/OnlineSubsystemSteam.locres’ could not be opened for reading!
[2024.07.06-14.59.20:168][ 0]LogInit: Display: Game Engine Initialized.
[2024.07.06-14.59.20:172][ 0]LogDLSS: FDLSSModule::StartupModule Enter
[2024.07.06-14.59.20:172][ 0]LogDLSS: PluginBaseDir …/…/…/Engine/Plugins/Runtime/Nvidia/DLSS
[2024.07.06-14.59.20:172][ 0]LogDLSS: NGXBinariesDir …/…/…/Engine/Plugins/Runtime/Nvidia/DLSS/Binaries/ThirdParty/Win64/
[2024.07.06-14.59.20:172][ 0]LogDLSS: GDynamicRHIName Unknown Null
[2024.07.06-14.59.20:172][ 0]LogDLSS: NVIDIA NGX DLSS requires an NVIDIA RTX series graphics card
[2024.07.06-14.59.20:172][ 0]LogDLSS: NVIDIA NGX DLSS supported 0
[2024.07.06-14.59.20:172][ 0]LogDLSS: NVIDIA NGX DLSS-RR supported 0
[2024.07.06-14.59.20:172][ 0]LogDLSS: FDLSSModule::StartupModule Leave
[2024.07.06-14.59.20:172][ 0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Enter
[2024.07.06-14.59.20:172][ 0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Leave
[2024.07.06-14.59.20:172][ 0]LogInit: Display: Starting Game.
[2024.07.06-14.59.20:173][ 0]LogNet: Browse: /Game/Maps/Level01/Level01_Main?Name=Player
[2024.07.06-14.59.20:174][ 0]LogLoad: LoadMap: /Game/Maps/Level01/Level01_Main?Name=Player
[2024.07.06-14.59.20:174][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_5
[2024.07.06-14.59.20:175][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.06-14.59.20:261][ 0]logReactor: Display: [2024-07-06 16:59:20 261][~FRingBuffer] free memory: 0K.
[2024.07.06-14.59.20:274][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 13.25ms
[2024.07.06-14.59.20:421][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 6.49ms
[2024.07.06-14.59.21:841][ 0]logSS: Display: AutobackupFileRetentionDays: -1
[2024.07.06-14.59.21:842][ 0]LogAIModule: Creating AISystem for world Level01_Main
[2024.07.06-14.59.21:842][ 0]LogLoad: Game class is ‘BP_GameModeBase_C’
[2024.07.06-14.59.21:848][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2024.07.06-14.59.21:848][ 0]LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
[2024.07.06-14.59.21:848][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 8777
[2024.07.06-14.59.21:848][ 0]PacketHandlerLog: Loaded PacketHandler component: AESHandlerComponent ()
[2024.07.06-14.59.21:848][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2024.07.06-14.59.21:848][ 0]LogNet: GameNetDriver SteamNetDriver_2147476803 IpNetDriver listening on port 8777
[2024.07.06-14.59.21:849][ 0]LogLevel: Warning: Detected duplicate WorldSettings actor - UE-62934
[2024.07.06-14.59.22:119][ 0]LogWwiseSoundEngine: Display: Loading Wwise Sound Engine version 2022.1
[2024.07.06-14.59.22:119][ 0]LogAkAudio: FAkAudioModule::UpdateWwiseResourceLoaderSettings : Updating Resource Loader settings.
[2024.07.06-14.59.22:119][ 0]LogAkAudio: Error: FAkAudioModule::UpdateWwiseResourceLoaderSettings : No Resource Loader!
[2024.07.06-14.59.22:120][ 0]LogAkAudio: FAkAudioModule::StartupModule: Couldn’t initialize FAkAudioDevice. AkAudioModule will not be fully initialized.
[2024.07.06-14.59.22:123][ 0]LogWorld: Bringing World /Game/Maps/Level01/Level01_Main.Level01_Main up for play (max tick rate 30) at 2024.07.06-16.59.22
[2024.07.06-14.59.22:123][ 0]logSS: Error: use dbagent: NO.
[2024.07.06-14.59.22:123][ 0]logDB: Display: [DatabaseAccess.bIgnoreUpdateIfNothingChanged]: True.
[2024.07.06-14.59.22:123][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE TABLE: CREATE TABLE IF NOT EXISTS actor_table
(actor_serial
INTEGER PRIMARY KEY AUTOINCREMENT, server_id
INTEGER NOT NULL, data_version
INTEGER NOT NULL, actor_name
TEXT, actor_level
TEXT, actor_script
TEXT NOT NULL, actor_owner
TEXT, actor_transf
TEXT, actor_data
BLOB, actor_time
TEXT);
[2024.07.06-14.59.22:123][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_server_id ON actor_table
(server_id
);
[2024.07.06-14.59.22:123][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_data_version ON actor_table
(data_version
);
[2024.07.06-14.59.22:124][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE UNIQUE INDEX IF NOT EXISTS idx_actor_table_actor_name ON actor_table
(actor_name
);
[2024.07.06-14.59.22:124][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_actor_level ON actor_table
(actor_level
);
[2024.07.06-14.59.22:124][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_actor_script ON actor_table
(actor_script
);
[2024.07.06-14.59.22:125][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE TABLE: CREATE TABLE IF NOT EXISTS actor_table
(actor_serial
INTEGER PRIMARY KEY AUTOINCREMENT, server_id
INTEGER NOT NULL, data_version
INTEGER NOT NULL, actor_name
TEXT, actor_level
TEXT, actor_script
TEXT NOT NULL, actor_owner
TEXT, actor_transf
TEXT, actor_data
BLOB, actor_time
TEXT);
[2024.07.06-14.59.22:135][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_server_id ON actor_table
(server_id
);
[2024.07.06-14.59.22:142][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_data_version ON actor_table
(data_version
);
[2024.07.06-14.59.22:148][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE UNIQUE INDEX IF NOT EXISTS idx_actor_table_actor_name ON actor_table
(actor_name
);
[2024.07.06-14.59.22:155][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_actor_level ON actor_table
(actor_level
);
[2024.07.06-14.59.22:161][ 0]logSqliteHelper: (FDBRecordDeclare::Execute)CREATE INDEX: CREATE INDEX IF NOT EXISTS idx_actor_table_actor_script ON actor_table
(actor_script
);
[2024.07.06-14.59.22:168][ 0]logSS: Display: (UStoreSubsystem::InitializeDatabase) AUTO BACKUP THE WORLD PER 10 MIN.
[2024.07.06-14.59.22:179][ 0]logSS: UStoreSubsystem::OnDatabaseRestore
[2024.07.06-14.59.22:190][ 0]logStoreGamemode: Display: (AStoreGameMode::StartPlay)load persistent level use 0.021594 s.
[2024.07.06-14.59.22:190][ 0]logStoreGamemode: Display: UseDatabase=true
[2024.07.06-14.59.22:190][ 0]logStoreGamemode: Display: [SERVER UNIQUE ID:] 942GW0GHV0NKZNTXDEC0UMBSY.
[2024.07.06-14.59.22:190][ 0]logGameXishu: Warning: [Jianzhu_Jianshang] key is empty.
[2024.07.06-14.59.22:190][ 0]logGameXishu: Warning: [Shuaxin_Shiti_Fenjie] key is empty.
[2024.07.06-14.59.22:191][ 0]logGameXishu: Display: GAME NANDU: -1
[2024.07.06-14.59.22:205][ 0]logGameXishu: UHGameXiShuGuanLiQi::LoadFromJsonFile File:…/…/…/WS/Saved/GameplaySettings/GameXishu.json Success.
[2024.07.06-14.59.22:208][ 0]logHGamemode: Display: ==== SERVER PERMISSION DETAILS ====
0. WhiteAccountList
status: No
values:
- BlackAccountList
status: No
values:
- WhiteIPList
status: No
values:
- BlackIPList
status: No
values:
- BanSpeek
status: No
values:
[2024.07.06-14.59.22:208][ 0]logServerSupervise: Listening on FServerListener (localport: 18888)
[2024.07.06-14.59.22:209][ 0]logRCON: Error: RCON password is empty.
[2024.07.06-14.59.22:209][ 0]logHGamemode: Warning: =====SERVER BASIC INFO=====
OFFICIAL: false
ONLINE: Steam
AREA: 0
SERVERID: 0
SEASONID: 0
NAME: AMP Powered Soulmask Server
ENTRY:
CREATE_TIME: 1720277961
REPLICATION: closed
[2024.07.06-14.59.22:214][ 0]LogWorld: Bringing up level for play took: 0.365047
[2024.07.06-14.59.32:400][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2024.07.06-14.59.32:412][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2024.07.06-14.59.32:412][ 0]logStoreGamemode: Display: [ GAME STARTED. ]
[2024.07.06-14.59.32:412][ 0]LogLoad: Took 12.238586 seconds to LoadMap(/Game/Maps/Level01/Level01_Main)
[2024.07.06-14.59.32:412][ 0]LogOnline: GotoState: NewState: Playing
[2024.07.06-14.59.32:412][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.06-14.59.32:412][ 0]LogLoad: (Engine Initialization) Total time: 30.44 seconds
[2024.07.06-14.59.32:450][ 0]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.03, Realtime: 10.61. SteamNetDriver_2147476803
[2024.07.06-14.59.32:450][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Level01/Level01_Hub/Level01_B5_Far) is flushing async loading
[2024.07.06-14.59.32:640][ 0]LogStreaming: Display:
"
I had top cut that log short due to length.
Hope this helps.