Palworld ue4ss temporary fix

Prefix, not sure if this is the correct category, please move if needed.

I wanted to share with you guys a way to get palworld to run modded until ue4ss is properly updated.

First of all, you will be creating an instance for regular palworld, not modded.

You will need to install the ue4ss experimental version
https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/UE4SS_v3.0.1-39-g3320fc1.zip

Then you will need to edit the ue4ss-settings.ini file and change the option “bUseUObjectArrayCache” to false.
this will fix the crash upon attempting to start the server, but we are not done.

There exists one more problem we need to address, and that is that the mods in the logicmods location do not load properly.
For that, this is what you need.

save this lua file, then place and overwrite the one in Pal/Binaries/Win64/Mods/BPModLoaderMod/Scripts.

Now finally, you should have a server that is capable of running mods, at least until ue4ss is updated properly.

I do want to give credit to the original authors, i did not create these fixes nor will i claim to. i simply wish to share it with you guys, so that you can enjoy the game. if any thanks are to be had, please direct them to the people who worked hard to create these fixes.

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