(Nuclear Option) Startup Issue with Application Deployment - Nuclear Option Windows Server 2019

System Information

Field Value
Operating System Windows - Windows Server 2019 on x86_64
Product AMPService ‘Phobos’ v2.6.5.0 (Mainline)
Virtualization None
Application Application Deployment
Module ADSModule
Running in Container No
Current State Indeterminate

Problem Description

Issue

Server will not start at all.

Reproduction Steps

  • Downloaded via amp logged into steam account (second account)
  • setup config (server name and player numbers and password
  • press start server (instance)
  • it says ERRor and im not sure what to do cause its a fresh install

Telling us what the error actually says (verbatim!) would be a good start.

image

that and here is the console.

Console

16:03:52

[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"

"memorysetup-bucket-allocator-bucket-count=8"

"memorysetup-bucket-allocator-block-size=4194304"

"memorysetup-bucket-allocator-block-count=1"

"memorysetup-main-allocator-block-size=16777216"

"memorysetup-thread-allocator-block-size=16777216"

"memorysetup-gfx-main-allocator-block-size=16777216"

"memorysetup-gfx-thread-allocator-block-size=16777216"

"memorysetup-cache-allocator-block-size=4194304"

"memorysetup-typetree-allocator-block-size=2097152"

"memorysetup-profiler-bucket-allocator-granularity=16"

"memorysetup-profiler-bucket-allocator-bucket-count=8"

"memorysetup-profiler-bucket-allocator-block-size=4194304"

"memorysetup-profiler-bucket-allocator-block-count=1"

"memorysetup-profiler-allocator-block-size=16777216"

"memorysetup-profiler-editor-allocator-block-size=1048576"

"memorysetup-temp-allocator-size-main=4194304"

"memorysetup-job-temp-allocator-block-size=2097152"

"memorysetup-job-temp-allocator-block-size-background=1048576"

"memorysetup-job-temp-allocator-reduction-small-platforms=262144"

"memorysetup-allocator-temp-initial-block-size-main=262144"

"memorysetup-allocator-temp-initial-block-size-worker=262144"

"memorysetup-temp-allocator-size-background-worker=32768"

"memorysetup-temp-allocator-size-job-worker=262144"

"memorysetup-temp-allocator-size-preload-manager=262144"

"memorysetup-temp-allocator-size-nav-mesh-worker=65536"

"memorysetup-temp-allocator-size-audio-worker=65536"

"memorysetup-temp-allocator-size-cloud-worker=32768"

"memorysetup-temp-allocator-size-gfx=262144"

Mono path[0] = ‘C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/Managed’

Mono config path = ‘C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/MonoBleedingEdge/etc’

Fallback handler could not load library C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/MonoBleedingEdge/data-0000029821CF0090.dll

16:03:53

Fallback handler could not load library C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/MonoBleedingEdge/data-0000029827D5C040.dll

Input System module state changed to: Initialized.

[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.

Initialize engine version: 2022.3.62f2 (7670c08855a9)

[Subsystems] Discovering subsystems at path C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/UnitySubsystems

Forcing GfxDevice: Null

GfxDevice: creating device client; threaded=0; jobified=0

NullGfxDevice:

Version:  NULL 1.0 \[1.0\]

Renderer: Null Device

Vendor:   Unity Technologies

Begin MonoManager ReloadAssembly

- Loaded All Assemblies, in 0.124 seconds

- Finished resetting the current domain, in 0.003 seconds

16:03:54

Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.

[Message: BepInEx] BepInEx 5.4.23.4 - NuclearOptionServer (1/24/2026 12:37:51 PM)

[Info : BepInEx] Running under Unity v2022.3.62.7762112

[Info : BepInEx] CLR runtime version: 4.0.30319.42000

[Info : BepInEx] Supports SRE: True

[Info : BepInEx] System platform: Bits64, Windows

[Message: BepInEx] Preloader started

[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]

[Info : BepInEx] 1 patcher plugin loaded

[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]

[Message: BepInEx] Preloader finished

16:03:55

No mesh data available for mesh debris2 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh shell_guided_76mm_sabot on particle system sabots. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system slingGibs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh shell76mm_casing on particle system ejection. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh shell76mm_casing on particle system ejection. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh waterSurge1 on particle system pillar. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris1 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris2 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris3 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh debris4 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh fragment1 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh fragment2 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh fragment3 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

No mesh data available for mesh fragment4 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer

1.498: [DedicatedServerConfig] Load success DedicatedServerConfig.json

1.498: [SteamManager] Init As Server

1.498: [SteamManager] CheckInit

1.498: [SteamManager] ServerInit

Setting breakpad minidump AppID = 2168680

SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]

16:03:56

1.498: [SteamManager] ServerInit Success

1.498: [SteamManager] DebugHooks

Setting event system Send Navigation Events to True

Sorting all Allocations

UnitRegistry.Reinitialize Called

1.498: [GameResolution] ResetGameResolution

1.498: [DedicatedServerManager] Starting Server

1.498: [DedicatedServerManager] Advertising dedicated server with name Test Server US-EST

1.498: [DedicatedServerKeyValues] Settings steam tags to ‘v=0.32.3,m=0,p=1,’

1.498: [DedicatedServerKeyValues] Settings pair (2/2 bytes) p=3

1.498: [DedicatedServerManager] SteamGameServer.LogOnAnonymous

1.498: [DedicatedServerManager] Starting Network Server

Setting Steam socket

1.498: [NetworkAuthenticatorNuclearOption] Enabling password on server

1.498: [NetworkMission] Clear Mission

1.498: [NetworkMission] Mission already equal to NULL, skipping set

1.498: [NetworkAuthenticatorNuclearOption] Loading BuildHash: 3967760362

1.498: [NetworkAuthenticatorNuclearOption] connection(Mirage.PipePeerConnection+PipeEndPoint) - JoinAs:DedicatedServer, BuildHash:3967760362, DebugKey:0, SteamAuthToken Length:NULL Hash:NULL

1.498: [NetworkAuthenticatorNuclearOption] connection(Mirage.PipePeerConnection+PipeEndPoint) - JoinAs:DedicatedServer, BuildHash:3967760362, DebugKey:0, SteamAuthToken Length:NULL Hash:NULL

1.498: [NetworkAuthenticatorNuclearOption] Accepting connection(Mirage.PipePeerConnection+PipeEndPoint), reason:Dedicated Server

1.498: [NetworkManagerNuclearOption] Client connected: connection(Mirage.PipePeerConnection+PipeEndPoint)

1.498: [NetworkManagerNuclearOption] Player connected: connection(Mirage.PipePeerConnection+PipeEndPoint)

Setting event system Send Navigation Events to True

Sorting all Allocations

UnitRegistry.Reinitialize Called

1.498: [GameResolution] ResetGameResolution

1.498: [NetworkManagerNuclearOption] Trying to load ‘EMPTY’

1.498: [NetworkManagerNuclearOption] Start load scene ‘EMPTY’. Old Scene = MainMenu

1.498: [MissionManager] Setting CurrentMission, old: new:NULL

1.498: [NetworkMission] Mission already equal to NULL, skipping set

1.498: [MapLoader] Creating empty scene

Sorting all Allocations

UnitRegistry.Reinitialize Called

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.