
that and here is the console.
Console
16:03:52
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = ‘C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/Managed’
Mono config path = ‘C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/MonoBleedingEdge/etc’
Fallback handler could not load library C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/MonoBleedingEdge/data-0000029821CF0090.dll
16:03:53
Fallback handler could not load library C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/MonoBleedingEdge/data-0000029827D5C040.dll
Input System module state changed to: Initialized.
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
Initialize engine version: 2022.3.62f2 (7670c08855a9)
[Subsystems] Discovering subsystems at path C:/AMPDatastore/Instances/Test_TAW01/nuclear-option/3930080/NuclearOptionServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 \[1.0\]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.124 seconds
- Finished resetting the current domain, in 0.003 seconds
16:03:54
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
[Message: BepInEx] BepInEx 5.4.23.4 - NuclearOptionServer (1/24/2026 12:37:51 PM)
[Info : BepInEx] Running under Unity v2022.3.62.7762112
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.4]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
16:03:55
No mesh data available for mesh debris2 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh shell_guided_76mm_sabot on particle system sabots. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system slingGibs. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh shell76mm_casing on particle system ejection. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system fragments_med. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh shell76mm_casing on particle system ejection. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system streamers. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh waterSurge1 on particle system pillar. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system fragments_large. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system debrisResting. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris1 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris2 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris3 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh debris4 on particle system fragments_small. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh fragment1 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh fragment2 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh fragment3 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
No mesh data available for mesh fragment4 on particle system chunks. Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
1.498: [DedicatedServerConfig] Load success DedicatedServerConfig.json
1.498: [SteamManager] Init As Server
1.498: [SteamManager] CheckInit
1.498: [SteamManager] ServerInit
Setting breakpad minidump AppID = 2168680
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no]
16:03:56
1.498: [SteamManager] ServerInit Success
1.498: [SteamManager] DebugHooks
Setting event system Send Navigation Events to True
Sorting all Allocations
UnitRegistry.Reinitialize Called
1.498: [GameResolution] ResetGameResolution
1.498: [DedicatedServerManager] Starting Server
1.498: [DedicatedServerManager] Advertising dedicated server with name Test Server US-EST
1.498: [DedicatedServerKeyValues] Settings steam tags to ‘v=0.32.3,m=0,p=1,’
1.498: [DedicatedServerKeyValues] Settings pair (2/2 bytes) p=3
1.498: [DedicatedServerManager] SteamGameServer.LogOnAnonymous
1.498: [DedicatedServerManager] Starting Network Server
Setting Steam socket
1.498: [NetworkAuthenticatorNuclearOption] Enabling password on server
1.498: [NetworkMission] Clear Mission
1.498: [NetworkMission] Mission already equal to NULL, skipping set
1.498: [NetworkAuthenticatorNuclearOption] Loading BuildHash: 3967760362
1.498: [NetworkAuthenticatorNuclearOption] connection(Mirage.PipePeerConnection+PipeEndPoint) - JoinAs:DedicatedServer, BuildHash:3967760362, DebugKey:0, SteamAuthToken Length:NULL Hash:NULL
1.498: [NetworkAuthenticatorNuclearOption] connection(Mirage.PipePeerConnection+PipeEndPoint) - JoinAs:DedicatedServer, BuildHash:3967760362, DebugKey:0, SteamAuthToken Length:NULL Hash:NULL
1.498: [NetworkAuthenticatorNuclearOption] Accepting connection(Mirage.PipePeerConnection+PipeEndPoint), reason:Dedicated Server
1.498: [NetworkManagerNuclearOption] Client connected: connection(Mirage.PipePeerConnection+PipeEndPoint)
1.498: [NetworkManagerNuclearOption] Player connected: connection(Mirage.PipePeerConnection+PipeEndPoint)
Setting event system Send Navigation Events to True
Sorting all Allocations
UnitRegistry.Reinitialize Called
1.498: [GameResolution] ResetGameResolution
1.498: [NetworkManagerNuclearOption] Trying to load ‘EMPTY’
1.498: [NetworkManagerNuclearOption] Start load scene ‘EMPTY’. Old Scene = MainMenu
1.498: [MissionManager] Setting CurrentMission, old: new:NULL
1.498: [NetworkMission] Mission already equal to NULL, skipping set
1.498: [MapLoader] Creating empty scene
Sorting all Allocations
UnitRegistry.Reinitialize Called
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)