Minecraft won't Wake (but used to)

OS Name/Version:

Debian 13 (trixie)

Product Name/Version: (Always use the full version number - not ‘Latest’)

OS Linux
Platform Debian GNU/Linux 12
System Type x86_64
Hardware Platform Shenzhen Meigao Electronic Equipment Co.,Ltd AHBNB
CPU Model 12th Gen Intel(R) Core™ i9-12900HK
CPU Layout 1S/10C/20T
Installed RAM 39854
Virtualization Docker
Network Mode Host Mode
Module MinecraftModule
Module Application Minecraft
Loaded Plugins FileManagerPlugin, EmailSenderPlugin, WebRequestPlugin, WebhookPlugin, LocalFileBackupPlugin, CommonCorePlugin, AnalyticsPlugin
Application Name AMP
Application Version 2.6.4.0
Codename Phobos
Tools Version 2.6.2.2
Release Stream Mainline
Build Spec Release
Build Date 14/11/2025 00:12
InstanceID ac4caa22-6972-4914-9521-8ab620889ebc
Last Executable
Last Arguments
Last Process ID 222

Problem Description:

The Minecraft server will not wake when a user tries to connect

Steps to reproduce:

  • Set Minecraft (Paper MC 1.21.9) to Sleep Mode Enable
  • Set Wake from Sleep to either “When a user joins the server” or “When the server is pinged”
  • Try to connect after the server sleeps

Actions taken to resolve so far:

I’ve searched in these forums and I see that other people have reported similar problems but have either less “pure” connections such as connecting via playit.gg or the threads were closed a while back after 30 days inactivity. I’ve tried what I’ve found (albeit not much).

The other wrinkle is that a week ago this exact hardware was running AMP on Windows 11. In that configuration the wake worked perfectly. However, after MULTIPLE failures of Windows to apply Win 11 25H2 I gave up and reformatted the machine to Debian. I realize that I could use that to doubt the hardware except that same issue has happened on multiple PCs for me so I’m more likely to blame Microsoft.