I can only join Minecraft server through the primary endpoint if I’m on the same network and can’t join if I’m on another network. I can join the server through a different network if use my ip address for the server. Is there any way to fix it so that I could use the primary end point on an outside network to join the Minecraft server instead of using my ip address
The primary endpoint is mostly a visual thing. By default it’s set to 0.0.0.0 (meaning “all network interfaces”), meaning you can connect to it using any local IP address assigned to that machine. Visually it usually shows as the IP/domain you’re currently using to connect to the panel (as that’s usually the connection string you want).
When connecting remotely you can ignore the primary endpoint and use the public IP or a domain you’ve set up to point at that public IP.
You can override the visual behavior by setting the Base URL setting in the main web UI.
To edit the Base URL for existing instances you’ll want to:
Stop the instance
Use the main web UI’s (ADS’s) File Manager to edit the instnace’s AMPConfig.conf
Change AMP.DisplayBaseURI= to the URL you want the instance to have
Start the instance
Clear your browser cache if it doesn’t update right away
Ok so I got my friend to join my normal Minecraft server but I can get him to join my modded one. He was able to join though my public ip but can’t join the modded server so I deleted the first instance and still nothing. Server is running because I’m able to join and it shows up in amp. I tried changing the ip server address but everytime I would go to start it up it resets to 0.0.0.0 so I’m just lost how to change the ip address what other setting.