Minecraft - server tick rate too high

System Information

OS Windows
Platform Windows 11 Pro
System Type x86_64
CPU Model 13th Gen Intel(R) Core™ i5-13600K
CPU Layout 1S/14C/20T
Installed RAM 32548
Field Value
Operating System Windows - Windows 11 Pro on x86_64
Product AMP ‘Decadeus’ v2.4.6.6 (Mainline)
Virtualization None
Application Minecraft
Module MinecraftModule
Running in Container No
Current State Starting

Task

fix server lag

Problem Description

Issue

even with a fresh install of forge 43.2.14, the console reports the ticks 40 behind. what could be causing this? The specs of the computer are more than adequate.

Reproduction Steps

  • created fresh install
  • followed correct process for importing old server
  • habe tired other way of starting our server with new forge .jars

On startup that is quite common and you can ignore it (you can also ignore it if your server’s TPS is staying at 20).
If it’s happening constantly you’ll need to optimize the server (eg, lower the render distance if you raised it too high).
Overall, MC is mostly singlethreaded, so you’ll eventually run into a CPU bottleneck regardless when running modded.
You can use the Spark mod to profile the server and look at the timings to diagnose things further.

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