The RAM usage on the server will stay at about 11 gigs after something lags the server and it doesn’t go back down. It’s not actually using 11 gigs though it just says it on the metrics. The TPS also doesnt show the same thing as in game and rarely changes on the metrics page but ingame it does. Edit: Playercount also sometimes just doesn’t ever lower and will increase when the same person rejoins.
AMP gets its resource usage data from the OS, and gets TPS by looking at the regular output of the TPS command. It only polls it periodically so if you have short spikes it won’t show up. This feature is currently functioning as designed.
How are you checking outside of AMP? If you’re using htop it’d be the VIRT column. If you want a different break down then turn off the simplified metrics.