Instance problem

I can’t start the Squad instance
LogEOS: Warning: [LogEOSOverlay] OverlayPath registry key not found

LogEOS: Warning: [LogEOSOverlay] Failed to initialize overlay module: PATH_NOT_CONFIGURED

LogEOS: Warning: [LogEOSUI] Hot key event ignored because there are no known users.

LogEOS: Warning: [LogEOSOverlay] OverlayPath registry key not found

LogEOS: Warning: [LogEOSOverlay] Failed to initialize overlay module: PATH_NOT_CONFIGURED

LogEOS: Warning: [LogEOSUI] Hot key event ignored because there are no known users.

LogEOS: Error: GEngine is not available; the unique net ID stored in ULocalPlayer and APlayerState will not be correct until the next map load.

LogEOS: Warning: [LogEOSP2P] Attempted to add peer connection request notification with a LocalUserId that did not validate correctly. LocalUserId=[…] Result=[EOS_InvalidUser]

LogEOS: Warning: [LogEOSP2P] Attempted to add peer connection closed notification with a LocalUserId that did not validate correctly. LocalUserId=[…] Result=[EOS_InvalidUser]

LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.

LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false

LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.LimitPoolSizeToVRAM’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘1’

LogHAL: Display: Platform has ~ 128 GB [136568586240 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.LimitPoolSizeToVRAM’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘1’

LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages

LogSerialization: Display: AllowBulkDataInIoStore: ‘true’

LogTemp: Warning: RHI USED: Null

LogSquad: Warning: Trying to pass invalid Vehicle movement Component

LogSquad: Warning: Trying to pass invalid Vehicle movement Component

LogStreaming: Error: Couldn’t find file for package /Game/UI/HUD/Fonts/SQRoboto requested by async loading code. NameToLoad: /Game/UI/HUD/Fonts/SQRoboto

LogStreaming: Error: Found 0 dependent packages…

LogStreaming: Error: Couldn’t find file for package /Game/UI/Widgets/Menu_Deployment/Screen_Squads/Uni_Sans_Heavy_Font requested by async loading code. NameToLoad: /Game/UI/Widgets/Menu_Deployment/Screen_Squads/Uni_Sans_Heavy_Font

LogStreaming: Error: Found 0 dependent packages…

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogGauntlet: Display: Gauntlet Initialized

LogRedpointDiscord: Warning: Discord runtime is not available; skipping registration of Redpoint Discord OSS.

LogTemp: Warning: RHI USED: Null

LogInit: Display: Game Engine Initialized.

LogInit: Display: Starting Game.

03:33:26

LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/BASRAH_CITY/Al_Basrah_City/Al_basrah_CITY) is flushing async loading

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.