Error Satisfactory Server

OS Name/Version: win 11 workstation

Product Name/Version: AMP 2.3.2.8

Problem Description:
17:10:00

Error:

Console

17:10:00

LogWindows: Error:

LogWindows

17:10:00

Error: [Callstack] 0x00007ffff801466c KERNELBASE.dll!UnknownFunction []

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ffff801466c KERNELBASE.dll!UnknownFunction []

LogWindows

17:10:00

Error: [Callstack] 0x00007fffb5b0ed66 UE4Server-Core-Win64-Shipping.dll!ReportAssert() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1634]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fffb5b0ed66 UE4Server-Core-Win64-Shipping.dll!ReportAssert() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1634]

LogWindows

17:10:00

Error: [Callstack] 0x00007fffb5b10f86 UE4Server-Core-Win64-Shipping.dll!FWindowsErrorOutputDevice::Serialize() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fffb5b10f86 UE4Server-Core-Win64-Shipping.dll!FWindowsErrorOutputDevice::Serialize() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]

LogWindows

17:10:00

Error: [Callstack] 0x00007fffb5a8a07d UE4Server-Core-Win64-Shipping.dll!FOutputDevice::LogfImpl() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fffb5a8a07d UE4Server-Core-Win64-Shipping.dll!FOutputDevice::LogfImpl() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff8c8c029b UE4Server-FactoryGame-Win64-Shipping.dll!UFGServerSocket::Initialize() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\Server\FGServerSocket.cpp:223]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff8c8c029b UE4Server-FactoryGame-Win64-Shipping.dll!UFGServerSocket::Initialize() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\Server\FGServerSocket.cpp:223]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff8c8c043c UE4Server-FactoryGame-Win64-Shipping.dll!UFGServerSubsystem::Initialize() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\Server\FGServerSubsystem.cpp:97]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff8c8c043c UE4Server-FactoryGame-Win64-Shipping.dll!UFGServerSubsystem::Initialize() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\Server\FGServerSubsystem.cpp:97]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff82c0927d UE4Server-Engine-Win64-Shipping.dll!FSubsystemCollectionBase::AddAndInitializeSubsystem() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:210]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff82c0927d UE4Server-Engine-Win64-Shipping.dll!FSubsystemCollectionBase::AddAndInitializeSubsystem() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:210]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff82c1837b UE4Server-Engine-Win64-Shipping.dll!FSubsystemCollectionBase::Initialize() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:132]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff82c1837b UE4Server-Engine-Win64-Shipping.dll!FSubsystemCollectionBase::Initialize() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\Subsystems\SubsystemCollection.cpp:132]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff8c6d534e UE4Server-FactoryGame-Win64-Shipping.dll!UFGGameInstance::Init() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameInstance.cpp:80]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff8c6d534e UE4Server-FactoryGame-Win64-Shipping.dll!UFGGameInstance::Init() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameInstance.cpp:80]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff826d6726 UE4Server-Engine-Win64-Shipping.dll!UGameEngine::Init() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1108]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff826d6726 UE4Server-Engine-Win64-Shipping.dll!UGameEngine::Init() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1108]

LogWindows

17:10:00

Error: [Callstack] 0x00007fff8c6d51f9 UE4Server-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Init() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:44]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007fff8c6d51f9 UE4Server-FactoryGame-Win64-Shipping.dll!UFGGameEngine::Init() [D:\ws\SB-lowprio\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:44]

LogWindows

17:10:00

Error: [Callstack] 0x00007ff72f0e1d97 UE4Server-Win64-Shipping.exe!FEngineLoop::Init() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4009]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ff72f0e1d97 UE4Server-Win64-Shipping.exe!FEngineLoop::Init() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4009]

LogWindows

17:10:00

Error: [Callstack] 0x00007ff72f0e7365 UE4Server-Win64-Shipping.exe!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:155]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ff72f0e7365 UE4Server-Win64-Shipping.exe!GuardedMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:155]

LogWindows

17:10:00

Error: [Callstack] 0x00007ff72f0e747a UE4Server-Win64-Shipping.exe!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ff72f0e747a UE4Server-Win64-Shipping.exe!GuardedMainWrapper() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]

LogWindows

17:10:00

Error: [Callstack] 0x00007ff72f0f0467 UE4Server-Win64-Shipping.exe!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ff72f0f0467 UE4Server-Win64-Shipping.exe!WinMain() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]

LogWindows

17:10:00

Error: [Callstack] 0x00007ff72f0f0e7e UE4Server-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ff72f0f0e7e UE4Server-Win64-Shipping.exe!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

LogWindows

17:10:00

Error: [Callstack] 0x00007ffff8cb54e0 KERNEL32.DLL!UnknownFunction []

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ffff8cb54e0 KERNEL32.DLL!UnknownFunction []

LogWindows

17:10:00

Error: [Callstack] 0x00007ffffa90485b ntdll.dll!UnknownFunction []

Console

17:10:00

LogWindows: Error: [Callstack] 0x00007ffffa90485b ntdll.dll!UnknownFunction []

LogWindows

17:10:00

Error:

Console

17:10:00

LogWindows: Error:

Steps to reproduce:

  • Start server
  • error
  • Application State: Unable to run
1 Like

Hey @IsmaStifler,

I saw your post and wanted to help troubleshoot your Satisfactory server crash issue in AMP 2.3.2.8. Since this was reported in April 2022, upgrading AMP to the latest version should be the first step before troubleshooting further. If newer versions have addressed UE4 server crashes, upgrading may resolve the issue.

Steps to Try After Upgrading:

  1. Check AMP Logs for Additional Errors – Look at AMP/logs to see if there are any more details beyond the callstack errors.
  2. Verify Windows Dependencies – Ensure that Visual C++ Redistributables and DirectX are installed and up to date.
  3. Run the Server Outside AMP – Try launching the Satisfactory server manually to see if the issue persists outside AMP.
  4. Check for Known Issues – If upgrading doesn’t fix it, check AMP forums or GitHub issues for similar reports.

A Few Questions to Help Troubleshoot:

  • Does the AMP log show any additional details beyond the callstack errors?
  • Have you tried running the Satisfactory server manually outside AMP?
  • Are all Windows dependencies (Visual C++, DirectX) installed and updated?

Let me know if any of these steps help or if you can provide more details—I’d be happy to troubleshoot further! :rocket: