Dune Awakening - overland instances never load

System Information

Field Value
Operating System Linux - Debian GNU/Linux 13 on x86_64
Product AMP ‘Proteus’ v2.8.0.4 (Mainline)
Virtualization Podman
Application Dune Awakening
Module GenericModule
Running in Container Yes
Current State Ready

Task

trying to travel to an overland location (testing station, old carthag, etc)

Problem Description

Issue

Since installing the update today, overland locations (testing stations, crashes, ruins, etc) are not loading when travel is attempted. Adding the specific locations to the ‘keepwarm’ start up configuration resolves the issue, but this is not scalable.

This was working fine yesterday.

Reproduction Steps

  • waited more than 10 minutes to see if timing is a factor
  • canceled travel request and reattempted with same result
  • tried restarting both the server and the instance with same result
  • ran update for both the application and the instance

I was encountering this issue on my server.

I was able to resolve it by increasing the amount of UE5 game ports. The default is 30, one for each map/instance. Since the DLC release, there are now 35 maps/instances.

To increase the amount of ports, I had to manually edit the GenericModule.kvp and increase it there.

In my GenericModule it was at Line 64, character: 714

Remember to take a backup, just in case.