Customization with Vintage Story - Vintage Story doesn't read mod files

System Information

Field Value
Operating System Linux - Ubuntu 24.04.2 on x86_64
Product AMP ‘Phobos’ v2.6.0.12 (Mainline)
Virtualization None
Application Vintage Story
Module GenericModule
Running in Container No
Current State Stopped

Problem Description

Issue

When running the server, the mod file isn’t being read (even in it’s correct directory.) The file is still in it’s original .zip file because launching the game locally is fine. Once the user is login, all the mods are cover by default cubes, indicating that the mods isn’t loaded.

Reproduction Steps

  • Upload mods into the ‘Mod’ directory
  • Run the server
  • The server doesn’t read mods, but continues to boot up.
  • log into server
  • user is given a null texture pack

Did you put the mods in

server/Mods

or

data/Mods

in the instance datastore?

I dropped Primitive Survival into data/Mods (literally drag and drop in the AMP File Manager to ensure correct file permissions) and it loaded fine

I did, looking at the console the files are scanned but are not properly setup, as it hasn’t made a ModConfig folder when scanning the zip file.

How did you add the mods to amp?

I did a drag and drop like you said, but I’m testing out a theory.
Apparently when I installed the mods, I also created the ModConfig folder myself and populated with files that has already been made. I didn’t give the server a chance to make the folder itself.

Yeah, it made the ModConfig for me

Got the mods to work now. Apparently replacing the files in ModConfig with my own files breaks the mods and make it so that it can’t be read. I would have to edit the json files manually.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.