System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
Product | AMP ‘Phobos’ v2.6.0.6 (Mainline) |
Virtualization | Docker |
Application | Minecraft |
Module | MinecraftModule |
Running in Container | Yes |
Current State | Ready |
Problem Description
Issue
I have created a trigger so that when the user connects to the Minecraft server, they send a message to Discord and a message through the game. But this message is sent twice, how can I avoid this?
Reproduction Steps
- Click Schedule
- Add Trigger
- select user joins game
- add message on discord
- add message on minecraft