ITokyo
November 16, 2023, 5:24am
1
System Information
Field
Value
Operating System
Linux - Debian GNU/Linux 11 on x86_64
Product
AMP ‘Decadeus’ v2.4.6.6 (Mainline)
Virtualization
QEMU_KVM
Application
Minecraft
Module
MinecraftModule
Running in Container
No
Current State
Ready
Problem Description
Issue
I have installed a modpack for forge and put it into tghe mods directory but when i start the server and join its not working. am i doing something wrong? could someone help me?
Reproduction Steps
shut down server
open mods directory
download modpack
put modpack into mods directory while server is off
start server
join
no modpack loaded
You need to tell AMP what mod loader and version to use (while leaving the Jar as “Autoselect”), otherwise it’ll just default to vanilla.
ITokyo
November 16, 2023, 9:03pm
3
i did that but its still vanillia
Make sure to press Download/Update
too.
Full list of troubleshooting steps here:
Forge Frequently Asked Questions
How do I run Forge using: start.sh/start.bat?
No need! AMP handles all that for you. Just select the version of Forge you’ll need, hit update, and start your server.
Where do I put custom start up arguments?
You can find this options under:
Configuration → Java and Memory → Additional java options
I installed a modpack using AMP’s FTB downloader, why did it start in Vanilla? or The update manager reported a successful update, but ./Minecraft/minecraft_server.j…
ITokyo
November 18, 2023, 3:05am
5
i put in the correct forge version and stuff and pressed download and update and then put the mod packs in and strated the server but still no mod installed
Make sure the modpack is installed correctly and that you use the web file manager or SFTP to upload the modpack
ITokyo
November 18, 2023, 3:19am
7
i did all those/ could you possibly tell me all the steps i need to do from the start?
ITokyo
November 18, 2023, 3:30am
9
do i need to create a directory called mods?
Yeah, that’s how both Forge/Fabric do it
ITokyo
November 18, 2023, 3:32am
11
ok ill try what u said hopefuly it works
Oh wait, you don’t put the entire modpack in the mods directory
(didn’t notice that detail until now)
When uploading the modpack, you upload all it’s data into the main server folder
ITokyo
November 18, 2023, 3:39am
14
whats the main server folder called? i dont see a folder called main server
If you’re using the web file manager or AMP’s built-in SFTP, you’re already inside the server folder
ITokyo
November 18, 2023, 3:41am
16
yea im inside the file manager and then i create a directory called mods and i put the modpack into that
That’s where the mods go, not the modpack itself. The rest of the modpack’s files/configs just go in that main directory
ITokyo
November 18, 2023, 3:47am
18
the only things i see inside the modpacks folder is manifest, modlist (which is a microsofty edge list) and overrides
Yeah, that won’t work outside of the CurseForge launcher because they’re dinks.
You need to download the server pack from the modpack’s file downloads, then if they don’t have one, try uploading the client mods and take out any client-side only mods.
ITokyo
November 18, 2023, 3:51am
20
i just downloaded it from the file downloads and the folder has the same files inside of it.