This article sets out some key basic information for running a Creativerse server on AMP.
All config files, saves, server backups and world templates are stored in the
PlayfulCorp directory in the server base directory. This is specific to each instance.
On Windows the config files, saves, server backups and world templates are stored in
%LocalAppData%\PlayfulCorp\CreativerseServer. In AMP this means
It is not possible to force the server to store these files in the instance datastore. However, to make them accessible in AMP, the directory is linked into the datastore.
The storage location on Windows means however that all Creativerse servers on the same host will use the same location. To prevent conflicts, ensure that a different World Key is used on each server.
Before starting the server, a valid Steam64 ID of the server owner needs to be included in
config_world.json, which is in the relevant world directory in the
PlayfulCorp/CreativerseServer/worlddata/worlds directory. Replace
null with the Steam64 ID in the
The setting cannot currently be included in AMP’s UI because AMP cannot handle overwriting the initial null value.