Core Keeper World Update

A new update for Core Keeper just came out and to update an existing world it requires launch arguments which I can’t seem to figure out. I’ve tried editing the \launch.sh and _launch.sh to add them in but they don’t seem to register when I start the server up.

AMP doesn’t use the shell scripts. What launch args do you think you need?

It would be -activatecontent 2,3,4. I was able to get around this by downloading the world to my computer, updating it using the in-game gui, and porting it back over to my server.

## Content Bundle

USAGE: -activatecontent BUNDLE1,BUNDLE2,...

Activate new content bundles if not already active for this game world. Once activated, the content bundle will stay active permanently for this world. There is no way to undo this. Multiple bundles may be activated at the same time by listing them separated by commas.

Possible values are (both names and indices are valid):
- GiantCicadaBossDungeon (2): A dangerous enemy has appeared! Adding them may overwrite some already explored areas in the Desert of Beginnings.
- NatureBiomeCicadas (3): The Queen's influence extends into nearby areas as well. Adding this bundle introduces a new enemy type to Azeos' Wilderness, which might overwrite some already explored areas in this biome.
- GuaranteedOases (4): Adding this bundle guarantees that this world gets at least a few Oases biomes in the Desert of Beginnings, even if it has already been fully explored. Doing so will overwrite everything in the areas where they appear.

EXAMPLE 1: -activatecontent GiantCicadaBossDungeon
EXAMPLE 2: -activatecontent GiantCicadaBossDungeon,GuaranteedOases
EXAMPLE 3: -activatecontent 2,3