System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
Product | AMP ‘Phobos’ v2.6.0.4 (Mainline) |
Virtualization | Docker |
Application | Project Zomboid |
Module | GenericModule |
Running in Container | Yes |
Current State | Stopped |
Problem Description
Issue
I have tried multiple things - forward a whole bunch of ports for server, both UDP and TCP(just to test if that helps), disable firewall server side, change to different ports(16263 and 16264) but none of that works. I confirmed that ports are open by having nc listen on server side and sending a message via ncat. The message was delivered which leads me to believe that ports are ok. The game even sees that server is open, but gets stuck on “getting server info” when connecting. In the server console I get this:
[18-11-24 05:29:17.888] LOG : Network , 1731907757888> 11,781,715> [18-11-24 05:29:17.888] > ZNet: SSteamSDK → SZombienet: OnP2PSessionConnectFail.
[18-11-24 05:29:17.888] LOG : Network , 1731907757888> 11,781,715> [18-11-24 05:29:17.888] > ZNet: OnP2PSessionConnectFail: “Timeout”.
So something to do with AMP is not quite up to task but I cant seem to figure what it is. Found on the internet that forwarding ports 4379, 4380, 8676 and 8677 might help but it didn’t in my case.
Reproduction Steps
- Create game server
- Try to connect to server in game
- Observe console