Connectivity Problem with Palworld - game disconnecting but server is still running

System Information

Field Value
Operating System Windows - Windows 10 Pro on x86_64
Product AMP ‘Proteus’ v2.8.0.0 (Mainline)
Virtualization None
Application Palworld
Module GenericModule
Running in Container No
Current State Stopped

Problem Description

Issue

So my palworld server after installing the new update works but anywhere from 5 minutes to an hour it will disconnect all players but the server stays running just cpu and ram usage drops to zero. there are no error logs or nothing that i can find as the server hasn’t crashed it just keeps disconnecting and i have no idea what to do. I have to click restart then its all fine again for 5-60 minutes then bam disconnect. I even made a new instance and the same thing is happening. I have no mods installed either, just vanilla PalWorld.

Reproduction Steps

  • start palworld server
  • play for 5-60 minutes
  • and wait for the server to kick you

i got the same exact problem

Same here. It seems very random and then when we try to reconnect it gives this error:
incompatible_unique_net_id

The only fix seems to be restarting the server.

I installed a separate Palworld server via SteamCMD, copied all the server files from AMP to there and now it’s running perfectly fine. So, it must be something in AMP (maybe a certain setting or parameter that comes along that causes this).

Am running AMP 2.8 on Windows Server 2025.

Edit: This update might fix it if I understand correctly: AMP 'Proteus' 2.8.0 Release Notes - #3 by IceOfWraith

got the same problem, looks like the autosave is again the problem, if i take it from 30 seconds to 1h the Server runs about 1h.
a standalone Palworld Server outside from AMP is running nice.

[Edit]
AMP is UP2Date.
Same Problem.
I startet the Palworld Server without AMP Interface but from AMP and get
Failed to save. Failed copy from backup.
[2026-07-13 16:21:32] [LOG] UniQue left the server.

For me 2.8.0.2 seem to have fixed the issue so far (my wife has been playing for hours without issues today).

I saw on their Discord that they had this advice as well:

If you have an existing instance with a corrupted save, you can do the update steps above. Then delete the /Pal/Saved folder within File Manager. Update the game server inside the instance again and all should be well.

But I can imagine if you spend some hours into your save already that isn’t a nice solution.

spend many hours. atm i use my own Webinterface. that worked fine …