System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
Product | AMP ‘Callisto’ v2.5.0.12 (Mainline) |
Virtualization | Docker |
Application | Minecraft |
Module | MinecraftModule |
Running in Container | Yes |
Current State | Stopped |
Problem Description
Issue
So this is a pretty hefty server utilizing shaders with three players and a mod that renders in a huge part of the world at a time. The server at first was working just great until my friends kept getting disconnected every 5 minutes or so. I found out I could adjust the Max heap for the java memory and did so to great success, now as I continued to play after they left the server it has been constantly shutting down due to crashes.
Reproduction Steps
- Adjusted the Max Heap for the server
- Got a warning for cpu overload and upgraded my panel
- Scaled back the max heap due to the strain on the cpu giving me a warning