Nah, no need to mess with those unless you’re doing something pretty advanced. The default bindings usually work fine, especially if your server’s working for you locally.
Your issue sounds more like a classic networking drama—players outside can’t connect. So unless you deliberately configured AMP for some wildcard IP voodoo or specific interface, leave those alone for now.
Let’s focus on verifying the public IP and connection again. Have you double-checked that players are definitely using the right public IP to connect?