Ports are Default SFT Port :2224
Game Port :17777
Query Port :27015
Public Game Port: 25555
Public Query Port: 25655
nobody outside the network was able to connect or see the server
Console Logs
Redirecting stderr to ‘/home/amp/Steam/logs/stderr.txt’
Logging directory: ‘/home/amp/Steam/logs’
[ 0%] Checking for available updates…
[----] Verifying installation…
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1733269577
– type ‘quit’ to exit –
15:20:13
Loading Steam API…OK
force_install_dir “2089300”
Connecting anonymously to Steam Public…OK
15:20:14
Waiting for client config…OK
Waiting for user info…OK
@sSteamCmdForcePlatformType windows
“@sSteamCmdForcePlatformType” = “windows”
app_update 2089300 -beta public validate
15:20:15
Update state (0x5) verifying install, progress: 0.28 (26972896 / 9737844826)
15:20:17
Update state (0x5) verifying install, progress: 12.74 (1240870463 / 9737844826)
15:20:19
Update state (0x5) verifying install, progress: 27.11 (2640410180 / 9737844826)
15:20:21
Update state (0x5) verifying install, progress: 42.10 (4099631888 / 9737844826)
15:20:23
Update state (0x5) verifying install, progress: 55.67 (5421046702 / 9737844826)
15:20:25
Update state (0x5) verifying install, progress: 68.67 (6686965838 / 9737844826)
15:20:27
Update state (0x5) verifying install, progress: 80.62 (7851021636 / 9737844826)
15:20:29
Update state (0x5) verifying install, progress: 93.27 (9082033298 / 9737844826)
15:20:30
Success! App ‘2089300’ fully installed.
quit
15:20:31
bash
15:20:39
wine: configuration in L"/AMP/icarus/.wine" has been updated.
15:20:46
Console
15:20:48
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -ini:Engine:[OnlineSubsystemSteam]:AsyncTaskTimeout=60 -Port=17777 -QueryPort=27015 -MultiHome=0.0.0.0 -CreateProspect=“Tier1_Forest_Recon_0 2 False TestProspect” -SteamServerName=Aggieland_Icarus -JoinPassword=Aggies2024 -AdminPassword=a7059eb6-af30-47c1-abc3-aa0f53227679 -stdout -FullStdOutLogOutput
LogInit: Base Directory: Z:/AMP/icarus/2089300/Icarus/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
[2025.01.12-21.20.48:907][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2025.01.12-21.20.48:907][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2025.01.12-21.20.48:907][ 0]LogHAL: Display: Platform has ~ 16 GB [16730972160 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.01.12-21.20.48:907][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2025.01.12-21.20.48:907][ 0]LogInit: Warning: Creating unregistered Device Profile CVar: [[r.VT.MaxUploadsPerFrameInEditor:4]]
[2025.01.12-21.20.48:907][ 0]LogInit: Going up to parent DeviceProfile
[2025.01.12-21.20.48:908][ 0]LogInit: Computer: ASTAROTH-STANDA
[2025.01.12-21.20.48:908][ 0]LogInit: User: amp
[2025.01.12-21.20.48:908][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.01.12-21.20.48:908][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.01.12-21.20.48:908][ 0]LogMemory: Memory total: Physical=15.6GB (16GB approx)
[2025.01.12-21.20.48:908][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2025.01.12-21.20.48:908][ 0]LogMemory: Process Physical Memory: 274.56 MB used, 288.05 MB peak
[2025.01.12-21.20.48:908][ 0]LogMemory: Process Virtual Memory: 251.58 MB used, 251.58 MB peak
[2025.01.12-21.20.48:908][ 0]LogMemory: Physical Memory: 3609.66 MB used, 12346.23 MB free, 15955.90 MB total
[2025.01.12-21.20.48:908][ 0]LogMemory: Virtual Memory: 134201600.00 MB used, 16131.53 MB free, 134217728.00 MB total
[2025.01.12-21.20.48:913][ 0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2025.01.12-21.20.48:930][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2025.01.12-21.20.48:930][ 0]LogInit: Using OS detected language (en-US).
[2025.01.12-21.20.48:930][ 0]LogInit: Using OS detected locale (en-US).
[2025.01.12-21.20.48:932][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2025.01.12-21.20.48:957][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2025.01.12-21.20.48:965][ 0]LogInit: Using OS detected language (en-US).
[2025.01.12-21.20.48:965][ 0]LogInit: Using OS detected locale (en-US).
[2025.01.12-21.20.48:966][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2025.01.12-21.20.48:977][ 0]LogAssetRegistry: FAssetRegistry took 0.0089 seconds to start up
15:20:49
[2025.01.12-21.20.49:092][ 0]LogTextLocalizationManager: Compacting localization data took 1.71ms
[2025.01.12-21.20.49:092][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[2025.01.12-21.20.49:092][ 0]LogPackageLocalizationCache: Processed 48 localized package path(s) for 1 prioritized culture(s) in 0.000106 seconds
[2025.01.12-21.20.49:093][ 0]LogInit: Selected Device Profile: [WindowsServer]
[2025.01.12-21.20.49:094][ 0]LogInit: Active device profile: [0000792759DE64C0][0000792781C6C010 49] WindowsServer
[2025.01.12-21.20.49:094][ 0]LogInit: Profiles: [0000792759DE6640][0000792781C6D560 49] Windows, [0000792759DE64C0][0000792781C6C010 49] WindowsServer,
[2025.01.12-21.20.49:105][ 0]LogSerialization: Display: AllowBulkDataInIoStore: ‘true’
[2025.01.12-21.20.49:114][ 0]LogNetVersion: Icarus 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 1447163286)
[2025.01.12-21.20.49:140][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.01.12-21.20.49:140][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.01.12-21.20.49:202][ 0]LogUObjectArray: 33829 objects as part of root set at end of initial load.
[2025.01.12-21.20.49:203][ 0]LogUObjectAllocator: 7185384 out of 0 bytes used by permanent object pool.
[2025.01.12-21.20.49:203][ 0]LogUObjectArray: CloseDisregardForGC: 33829/0 objects in disregard for GC pool
[2025.01.12-21.20.49:208][ 0]LogGauntlet: Display: Gauntlet Initialized
[2025.01.12-21.20.49:211][ 0]LogFMOD: Error: ‘FMOD::Debug_Initialize(FMOD_DEBUG_LEVEL_WARNING, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)’ returned ‘A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.’
[2025.01.12-21.20.49:217][ 0]LogFMOD: Error: ‘FMOD::Debug_Initialize(flags, FMOD_DEBUG_MODE_CALLBACK, FMODLogCallback)’ returned ‘A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.’
[2025.01.12-21.20.49:217][ 0]IcarusOSSLog: SubsystemIcarus Startup!
[2025.01.12-21.20.49:217][ 0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
[2025.01.12-21.20.49:219][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile ‘Z:/AMP/icarus/2089300/Icarus/Content/Data/data.pak’ (chunk index -1, root ‘…/…/…/Icarus/Content/Data/’) mounted
[2025.01.12-21.20.49:219][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:…/…/…/Icarus/Content/Data/ File:Z:/AMP/icarus/2089300/Icarus/Content/Data/data.pak)
[2025.01.12-21.20.49:238][ 0]EOSOSSLog: SubsystemEOS Startup!
[2025.01.12-21.20.49:239][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.01.12-21.20.49:240][ 0]LogEngine: Initializing Engine…
[2025.01.12-21.20.49:245][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.005 s
[2025.01.12-21.20.49:273][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.01.12-21.20.49:273][ 0]LogNetVersion: Set ProjectVersion to 2.2.37.131606-rel-Laika. Version Checksum will be recalculated on next use.
[2025.01.12-21.20.49:273][ 0]LogInit: Texture streaming: Disabled
[2025.01.12-21.20.49:788][ 0]LogStreaming: Error: Couldn’t find file for package /Script/FunctionalTesting requested by async loading code. NameToLoad: /Script/FunctionalTesting
[2025.01.12-21.20.49:789][ 0]LogStreaming: Error: Found 1 dependent packages…
[2025.01.12-21.20.49:789][ 0]LogStreaming: Error: /Game/BP/Tools/CheatFunctions/CF_TakeScreenshotUI
15:20:50
[2025.01.12-21.20.50:054][ 0]LogProperty: Error: Struct type unknown for property ‘StructProperty /Game/BP/Tools/CheatFunctions/CF_TakeScreenshotUI.CF_TakeScreenshotUI_C:ExecuteUbergraph_CF_TakeScreenshotUI:K2Node_MakeStruct_AutomationScreenshotOptions’; perhaps the USTRUCT() was renamed or deleted?
[2025.01.12-21.20.50:054][ 0]LogProperty: Error: Struct type unknown for property ‘StructProperty /Game/BP/Tools/CheatFunctions/CF_TakeScreenshot.CF_TakeScreenshot_C:ExecuteUbergraph_CF_TakeScreenshot:K2Node_MakeStruct_AutomationScreenshotOptions’; perhaps the USTRUCT() was renamed or deleted?
15:20:51
[2025.01.12-21.20.51:096][ 0]IcarusUtilitiesLog: Warning: D_AssetReferences was unexpectedly requested for load, was expected to load during the ‘PostEngineInit’ phase
[2025.01.12-21.20.51:118][ 0]IcarusUtilitiesLog: Warning: D_PlayerTrackers was unexpectedly requested for load, was expected to load during the ‘PostContentServer’ phase
[2025.01.12-21.20.51:239][ 0]LogOnline: OSS: Creating online subsystem instance for: Icarus
[2025.01.12-21.20.51:239][ 0]IcarusOSSLog: Error: Login() failed: Empty Id
[2025.01.12-21.20.51:239][ 0]LogInit: Display: Game Engine Initialized.
15:20:54
[2025.01.12-21.20.54:622][ 0]IcarusUtilitiesLog: Warning: D_TalentTrees was unexpectedly requested for load, was expected to load during the ‘PostContentServer’ phase
15:20:58
[2025.01.12-21.20.58:897][ 0]PacketHandlerLog: All Handlers Initialised
[2025.01.12-21.20.58:897][ 0]LogNet: GameNetDriver SteamNetDriver_2147482081 IpNetDriver listening on port 17777
[2025.01.12-21.20.58:899][ 0]LogWorld: Bringing World /Game/Maps/DedicatedServerEntry.DedicatedServerEntry up for play (max tick rate 30) at 2025.01.12-21.20.58
[2025.01.12-21.20.58:900][ 0]LogWorld: Bringing up level for play took: 0.000534
[2025.01.12-21.20.58:900][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2025.01.12-21.20.58:900][ 0]LogLocalSessionSubsystem: Display: ResetActiveProspect - ProspectID: NULL | ProspectDTKey: NULL
[2025.01.12-21.20.58:901][ 0]LogContent: Pak meta checks passed.
[2025.01.12-21.20.58:901][ 0]LogDedicatedServerEntry: ------------------------------------------------
[2025.01.12-21.20.58:901][ 0]LogDedicatedServerEntry: – Dedicated server begin processing commands –
[2025.01.12-21.20.58:901][ 0]LogDedicatedServerEntry: ------------------------------------------------
[2025.01.12-21.20.58:901][ 0]LogIcarusGameInstance: ====> Version: 2.2.37.131606-Shipping-Laika <====
[2025.01.12-21.20.58:901][ 0]LogDedicatedServerEntry: Attempting to create prospect: Tier1_Forest_Recon_0
[2025.01.12-21.20.58:901][ 0]LogOnlineProspectManagement: RPC: GenerateProspects request
[2025.01.12-21.20.58:901][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2025.01.12-21.20.58:902][ 0]LogIcarusGameInstance: HandlePostLoadMap - WorldMapName: DedicatedServerEntry
[2025.01.12-21.20.58:902][ 0]LogLoad: Took 0.134034 seconds to LoadMap(/Game/Maps/DedicatedServerEntry)
[2025.01.12-21.20.58:902][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.01.12-21.20.58:902][ 0]LogLoad: (Engine Initialization) Total time: 10.66 seconds
[2025.01.12-21.20.58:902][ 0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.Enabled is now: 0
[2025.01.12-21.20.58:902][ 0]LogIcarusGraphicsSettings: Warning: >> FSR Mode is now: 0
[2025.01.12-21.20.58:902][ 0]LogIcarusGraphicsSettings: >> ResolutionScale is now 100.000000 (0x0)
[2025.01.12-21.20.58:902][ 0]LogIcarusGraphicsSettings: Warning: >> r.VolumetricRenderTarget.Mode: 1 => 1
[2025.01.12-21.20.58:903][ 0]LogIcarusGraphicsSettings: Warning: >> r.VolumetricRenderTarget.UpsamplingMode: 4 => 4
[2025.01.12-21.20.58:903][ 0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.Enabled is now: 0
[2025.01.12-21.20.58:903][ 0]LogIcarusGraphicsSettings: Warning: >> FSR Mode is now: 0
[2025.01.12-21.20.58:903][ 0]LogIcarusGraphicsSettings: Warning: >> r.FidelityFX.FSR.RCAS.Sharpness is now: 0.950000 => 0.2
[2025.01.12-21.20.58:903][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.RTXGI.DDGI’ with ‘SetByGameSetting’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘true’
[2025.01.12-21.20.58:903][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.RayTracing.AmbientOcclusion’ with ‘SetByGameSetting’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘0’
[2025.01.12-21.20.58:903][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.RayTracing.Shadows’ with ‘SetByGameSetting’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘0’
[2025.01.12-21.20.58:903][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.RayTracing.Reflections’ with ‘SetByGameSetting’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘0’
[2025.01.12-21.20.58:903][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.RayTracing.DebugForceOpaque’ with ‘SetByGameSetting’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘1’
[2025.01.12-21.20.58:907][ 0]LogIcarusGraphicsSettings: Warning: >> AA Method is now: 2
[2025.01.12-21.20.58:907][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Shadow.CSM.MaxCascades’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘2’
[2025.01.12-21.20.58:907][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.ContactShadows’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘1’
[2025.01.12-21.20.58:907][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.LimitPoolSizeToVRAM’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘1’
[2025.01.12-21.20.58:907][ 0]LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByGameSetting’. Value remains ‘4500’
[2025.01.12-21.20.58:989][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.27ms
15:20:59
[2025.01.12-21.20.59:007][ 1]IcarusOSSLog: Error: OnResUserTicket : No player found
[2025.01.12-21.20.59:008][ 1]LogOnlineProspectManagement: Error: RPC: GenerateProspects response, OnResGenerateProspects was not bound to a response handler
[2025.01.12-21.20.59:008][ 1]LogOnlineProspectManagement: RPC: GenerateProspects response - Succeeded