System Information
Field | Value |
---|---|
Operating System | Windows - Windows 10 Pro on x86_64 |
Product | AMP ‘Callisto’ v2.5.1.0 (Mainline) |
Virtualization | HyperV |
Application | Garry’s Mod |
Module | GenericModule |
Running in Container | No |
Current State | Stopped |
Problem Description
Issue
Iam using a p2p network(Zero Tier) to host game-servers. I have to use some kind of vpn or p2p networking solution, because of CG-Nat. In my current install of garry’s mod there was no problem with that. If i set the Ipv4 to the p2p networks adress, the server will start but cant download addons. If i start the server with my home networks ip, addons work but you cant join via the p2p networks adress. I found a way, but its not intended i think and doesnt work from amps perspective. Setting the ip-address in security&privacy to my home networks ip and adding a +ip in “additional Console Variables” in the gmod server settings. The server can be joined but amp is stuck in starting and doesnt log/register anything that happens on the server.
Reproduction Steps
- Create Gmod instance
- Have 2 networks, one with internet access and one without(p2p)
- Configure Steam Workshop Collection ID and Web API key
- Set Server IP-Address to p2p address
- Start the instance