Connectivity Problem with Application Deployment - Upon entering the server, when a chunk loads, it closes

System Information

Field Value
Operating System Linux - Debian GNU/Linux 11 on x86_64
Product AMP ‘Callisto’ v2.5.0.12 (Mainline)
Virtualization QEMU_KVM
Application Application Deployment
Module ADSModule
Running in Container No
Current State Indeterminate

Problem Description

Issue

I created a test server to check the mods before starting it with the other players. I checked that the mods and chunk generation were working. I restarted the world with a new seed. A couple of players joined and played for more than an hour, although they didn’t stray far from the spawn area. The server shut down. Now, every time a player tries to join, the server shuts down shortly after with the message: internal exception: java.net.socketexception: connection reset.

Each time a player stays in the same area, the server functions normally. However, when a chunk is loaded slightly beyond the spawn area, the server shuts down. I changed the ticks and adjusted other settings, but it still doesn’t work. Although the previous world that was created worked fine.

Reproduction Steps

  • I created a test server to check the mods before starting it with the other players.
  • I checked that the mods and chunk generation were working
  • I restarted the world with a new seed.
  • A couple of players joined and played for more than an hour, although they didn’t stray far from the spawn area.
  • The server shut down
  • Now, every time a player tries to join, the server shuts down shortly after with the message: internal exception: java.net.socketexception: connection reset.