System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 11 on x86_64 |
Product | AMP ‘Callisto’ v2.5.0.12 (Mainline) |
Virtualization | QEMU_KVM |
Application | Application Deployment |
Module | ADSModule |
Running in Container | No |
Current State | Indeterminate |
Problem Description
Issue
I created a test server to check the mods before starting it with the other players. I checked that the mods and chunk generation were working. I restarted the world with a new seed. A couple of players joined and played for more than an hour, although they didn’t stray far from the spawn area. The server shut down. Now, every time a player tries to join, the server shuts down shortly after with the message: internal exception: java.net.socketexception: connection reset.
Each time a player stays in the same area, the server functions normally. However, when a chunk is loaded slightly beyond the spawn area, the server shuts down. I changed the ticks and adjusted other settings, but it still doesn’t work. Although the previous world that was created worked fine.
Reproduction Steps
- I created a test server to check the mods before starting it with the other players.
- I checked that the mods and chunk generation were working
- I restarted the world with a new seed.
- A couple of players joined and played for more than an hour, although they didn’t stray far from the spawn area.
- The server shut down
- Now, every time a player tries to join, the server shuts down shortly after with the message: internal exception: java.net.socketexception: connection reset.