Configuration with Rust Dedicated Server - server lagging

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Phobos’ v2.6.0.12 (Mainline)
Virtualization Docker
Application Rust Dedicated Server
Module RustModule
Running in Container Yes
Current State Ready

Problem Description

Issue

I have been experiencing a problem with small lags or rollbacks while playing. Since the server is under test, I only have 3 players online and I use uMod with only 3 plugins.

The CPU is around 20%, memory is at 50% (8 out of 16), and the ping is around 16ms.

An example of the problem is when the player is running, he starts to go back a few steps and stays like that for a while until the character starts walking normally again.

I noticed that many times, it seems to be when the server needs to read from the HD, such as while saving the world.

However, sometimes it does this and I don’t see any information in the console that the server is reading/writing something.

Reproduction Steps

  • sometimes while saves, sometimes, there is just no reason apparently

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