Configuration with Palworld - Stagger game start up

System Information

Field Value
Operating System Linux - Debian GNU/Linux 13 on x86_64
Product AMP ‘Proteus’ v2.8.0.4 (Mainline)
Virtualization None
Application Palworld
Module GenericModule
Running in Container No
Current State Ready

Problem Description

Issue

Hi, I’d like to stagger my game servers’ automatic startup to reduce resource spikes.

I’m running AMP inside a single Docker container on Unraid. All game servers run within that same AMP container; they don’t have separate Docker containers.

Is there a way within AMP to configure a startup delay for each game? For example, I’d like Minecraft to start 3 minutes after AMP boots and another game like Palworld to start after 5 minutes, instead of everything loading at once.

Does AMP support this through its settings or scheduler, and what would be the recommended setup?

Reproduction Steps

  • Create Game
  • Enable Sleep
  • Reload AMP docker container
  • All servers boot at the same time