System Information
| Field | Value |
|---|---|
| Operating System | Linux - Debian GNU/Linux 13 on x86_64 |
| Product | AMP ‘Proteus’ v2.8.0.4 (Mainline) |
| Virtualization | None |
| Application | Palworld |
| Module | GenericModule |
| Running in Container | No |
| Current State | Ready |
Problem Description
Issue
Hi, I’d like to stagger my game servers’ automatic startup to reduce resource spikes.
I’m running AMP inside a single Docker container on Unraid. All game servers run within that same AMP container; they don’t have separate Docker containers.
Is there a way within AMP to configure a startup delay for each game? For example, I’d like Minecraft to start 3 minutes after AMP boots and another game like Palworld to start after 5 minutes, instead of everything loading at once.
Does AMP support this through its settings or scheduler, and what would be the recommended setup?
Reproduction Steps
- Create Game
- Enable Sleep
- Reload AMP docker container
- All servers boot at the same time