Oh, well that’s odd. I noticed other games just don’t give the ‘Sleep Mode’ option, and it felt natural to assume it wouldn’t offer the option if it didn’t work.
Thank you, Mike. It’s good to have an official answer. So is this something that can be set up with PalWorld, or is the game, by default, incapable of this setup?
Gotcha. The titles here on the forum are not great at identifying experience and responsibilities.
I apologize. The profile information makes it appear as if you’re just a community member attempting to lend assistance, not someone with information on how the templates function.
If you take suggestions, I would suggest editing the template to remove options that don’t function. As I said, other games don’t even offer sleep mode as an option.
The template is configured to disable sleep entirely. How AMP then treats that in terms of displaying sleep settings in the panel is determined by AMP’s closed source code, to which I don’t have access
Gotcha. Yeah, I see that in Starbound, sleep mode doesn’t appear at all, and in Minecraft, it’s in a completely different menu location, so it’s clear that the template can be altered, but I understand if that’s locked to developers only.
Another suggestion on Palworld from a quality of life standpoint: We’ve had a lot of issues on our server with rollbacks, crashes and desynchronization. We’ve made alterations to the default options and one default stood out starkly once we noticed it.
The default Palworld backup timer (auto save interval) is set at 30 seconds. From what I gather, this is a default from Palworld itself. I changed ours to 16 minutes. I don’t have a solid number to tell you works best, but I’m pretty sure that 30 seconds number was directly contributing to the desyncs, and possibly the crashes as it’s waaaaaay excessive.
After changing it, we had a record 13 hours of uptime without a restart or a crash, and it only ended at 13 hours because I thought it might have desync’d again, but after taking it down gracefully and throwing it back up it looks like it didn’t.
The Starbound instance is based on the same module as Palworld so there should be no difference between the two in terms of sleep settings (and in fact there is not - just checked with a new instance)
Minecraft Java has its own module, hence the different setup
There are only three continuing specific modules - Minecraft Java, FiveM/RedM, and Rust (plus srcds which has been largely replaced and will be deprecated soon)