Configuration with Palworld - Disconect to Server every hour

System Information

Field Value
Operating System Linux - Debian GNU/Linux 12 on x86_64
Product AMP ‘Callisto’ v2.5.1.6 (Mainline)
Virtualization Docker
Application Palworld
Module GenericModule
Running in Container Yes
Current State Ready

Problem Description

Issue

Server Alway crashed and everyone disocnects

Reproduction Steps

  • After everoneplays the game, the server crashed
  • There is no memory issue and every one disconect and can rejoin
  • Happes every hour or more frequently
  • The Server is not crashing everyone just disconects and can reconect
  • [2024.08.21-18.20.26:161][ 0]LogMemory: Platform Memory Stats for WindowsServer
    [2024.08.21-18.20.26:161][ 0]LogMemory: Process Physical Memory: 320.46 MB used, 320.46 MB peak
    [2024.08.21-18.20.26:161][ 0]LogMemory: Process Virtual Memory: 301.36 MB used, 301.36 MB peak
    [2024.08.21-18.20.26:161][ 0]LogMemory: Physical Memory: 1068.04 MB used, 14943.29 MB free, 16011.33 MB total
    [2024.08.21-18.20.26:161][ 0]LogMemory: Virtual Memory: 1068.05 MB used, 14943.29 MB free, 16011.34 MB total
    20:20:48
    Game version is v0.3.5.57289
    [2024.08.21-18.20.48:868][205]Net.RepGraph.Frequency.Override = “30”

How much RAM does the host system have? Palworld has a notorious memory leak so it’ll die very quickly unless you’ve got about 16GB free.

The Server has 15,64Gb of Ram. Shouldn’t that be enough to play without disconecting every 30min

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