System Information
Field | Value |
---|---|
Operating System | Linux - Debian GNU/Linux 12 on x86_64 |
Product | AMP ‘Callisto’ v2.5.1.6 (Mainline) |
Virtualization | Docker |
Application | Palworld |
Module | GenericModule |
Running in Container | Yes |
Current State | Ready |
Problem Description
Issue
Server Alway crashed and everyone disocnects
Reproduction Steps
- After everoneplays the game, the server crashed
- There is no memory issue and every one disconect and can rejoin
- Happes every hour or more frequently
- The Server is not crashing everyone just disconects and can reconect
- [2024.08.21-18.20.26:161][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2024.08.21-18.20.26:161][ 0]LogMemory: Process Physical Memory: 320.46 MB used, 320.46 MB peak
[2024.08.21-18.20.26:161][ 0]LogMemory: Process Virtual Memory: 301.36 MB used, 301.36 MB peak
[2024.08.21-18.20.26:161][ 0]LogMemory: Physical Memory: 1068.04 MB used, 14943.29 MB free, 16011.33 MB total
[2024.08.21-18.20.26:161][ 0]LogMemory: Virtual Memory: 1068.05 MB used, 14943.29 MB free, 16011.34 MB total
20:20:48
Game version is v0.3.5.57289
[2024.08.21-18.20.48:868][205]Net.RepGraph.Frequency.Override = “30”